Content Update!
Added alternative Special move for each character.
These specials are activated by holding the special button briefly before releasing. They do full screen damage and provide a 20 second buff. The goal is to provide another choice for fighting single enemies. This alternate special also clears simple projectiles but not traps.
Special Buff for each character:
Assassin - 20% Damage, 20% Defense, 20% Movement Speed
Brawler - 20% Damage, 30% Defense, 20% Movement Speed
Engineer - 20% Damage, 20% Defense, 10% Movement Speed
Gunslinger - 20% Damage, 10% Defense, 20% Movement Speed
Added new tiles to Junkyard, Downtown and Factory
Nightmare and Hell areas now add a color treatment to all areas.
Added a 'Help' section in options that explain unexplained controls.
General Fixes
- Knockbacks now override slower knockback speeds
- Removed hit sounds playing off screen
- Generate Hell Mod now properly unlocks after beating Nightmare Apex
- Removed sound from Grabbing Hands trap
- Fixed some text in Assassin Tech
- Added explosion sound to Brawler Ground Slam ability
- Fixed stun resist procs potentially causing actions to reset
- Fixed special mod spawn trail facing the wrong direction
- Improved the lobby tile art slightly
- Fixed various ui issues with 4:3 and 21:9 resolutions
- Fixed blood effects sometimes appearing in the Lobby
- Added an option to flip controls for Special similar to Abilities
- Fixed an issue that allows you to stealth permanently in the Lobby
Balance Changes
- Zombie health reduced in all difficulties
- Zombie experience increased in all difficulties
- Reduced Warmachine charging chance slightly
- Reduced the chance of corpse lore to spawn
- Reduced amount of enemies in Nightmare Highway
- Reduced amount of enemies in Nightmare Factory
- Removed the first map entry in Junkyard
- Reduced amount of Spearman and Archers spawning in Normal Downtown
Next update will include 45-50 techs, more art and achievements (some of them will apply retroactively)!
Thanks for the continued support.