Content Update! Happy Halloween!
Added a new alternative Ability for each character. These abilities use the ability bar the same way as their counterparts. Abilities are activated by holding the Ability button.
Assassin now has a stealth ability. Players cannot jump or special while stealth. Pressing Ability, Light Attack or Heavy attack triggers a unique attack. Stealth only lasts for 2 seconds.
Brawler now has a Ground Slam ability. This is a AOE knockup ability.
Engineer now has an Electric Charge ability. This move is a short dash which gives the Engineer invincible frames. It also hits twice and has a high juggle.
Gunslinger now has a Repel ability. This move sends the Gunslinger backwards and unleashes a knockup burst attack.
General Fixes
- More hit sound priority tweaking
- Fixed an issue with elapsed time for remote clients in pause menu
- Fixed an issue where Abilities were canceled by movement
- Fixed an issue where players were not subject to diminishing returns while being air juggled
- Changed "Reset All" to "Restore Defaults" in Options Menu
- Sister counter glow changed to purple
- Torturer counter glow changed to purple
- Torturer attack glow changed to purple
- Made commando fall animation look less stiff
- Fixed an issue where the player is unable to continue if dying from a trap in a Map only area
- Removed an extra area in Temple
- Fixed a bug where traps weren't doing damage over time
- Made more accurate shadow for dropping Junkyard trap
- Made more accurate shadow for dropping Factory trap
- Added an option to swap Ability commands (called Flip Ability)
Balance Changes
Forging Nightmare cost decreased to 75,000.
Forging Hell cost decreased to 250,000.
- Increased Manager aoe explosion damage (hell)
- Increased Executive health (nightmare/hell)
- Increased High Priest health (nightmare/hell)
- High Priest attack effects speed up when there is one remaining
- Increase Manager health (nightmare/hell)
- Increased Master Swordsman health (nightmare/hell)
- Decreased Master Swordsman health (normal)
- Reduced Demon Totem health (hell)
- Abilities and their alternates now reset combos. Hitting enemies will reset the diminishing returns.
More tech balancing.
Assassin
- Increased Ability recharge by 1 second
- Assassin's Flight run speed reduced
- Assassin's Flight II walk speed reduced
- Kill them faster reduced to 20%
- Dual Penetration reduced to 15% each
- Backstabber reduced to 15%
- Bladethirst reduced to 5%. Health reduction is removed
Brawler
- Removed 1 recovery frame from Brawler Heavy attack 1
- Crushing Blows reduced to 10%
- Aggression unblockable damage reduced to 5%
- Someone your own size reduced to 20%
- Crushing Blows II (Ultimate Penetration renamed) reduced to 15%
- Crushing Blows III (Ultimate Penetration II renamed) reduced to 20%
Engineer
- Plasma Break (Advanced Plasma renamed) reduced to 10%
- Plasma Break II (Plasma Break renamed) reduced to 15%
- Plasma Break III (Plasma Break II renamed) reduced to 20%
- Redistribution reduced to 33%. Health reduction was removed
Gunslinger
- Increased Ability recharge by 1 second
- Dual Penetration reduced to 15% each
Mod balancing.
Reducing power of Nightmare Mods and Smoothing out progression.
Giving some items more of an identity.
Orbs now give 5% health.
Auras provide 10% health.
Wings only provide power or energy.
- Holy Cross damage reduced to 30 (Upgraded 45)
- Shockwave damage reduced to 30 (Upgraded 45)
- Fireball damage reduced to 30 (Upgraded 45)
- Holy Fire damage reduced to 70 (Upgraded 105)
- Pulsing Cross damage reduced to 30 (Upgraded 45)
- Holy Flash reduced to 60 (Upgraded 90)
- Meteor Fall reduced to 90 (Upgraded 135)
- Forked Lightning reduced to 90 (Upgraded 135)
- Holy Spirit damage increased to 250 (Upgraded 375)
- Power Orb now increases 15% Power, 5% Health (Upgrade 20% Power, 5% health)
- Energy Orb now increases 15% Energy, 5% Health (Upgrade 20% Energy, 5% health)
- Upgraded Holy Orb health decreased to 5% (Upgraded 5%)
- Holy Wings Power and Energy increased to 15%, health removed (Upgrade 20%,20%)
- Power Aura increases health by 5% (Upgraded 5%)
- Energy Aura increases health by 5% (Upgraded 5%)
- Upgraded Holy Aura health decreased to 10%
- Energy Orbit Light damage reduced to 70 (Upgraded 105)
- Energy Orbit Heavy damage reduced to 70 (Upgraded 105)
- Power Orbit Light damage reduced to 70 (Upgraded 105)
- Power Orbit Heavy damage reduced to 70 (Upgraded 105)
- Holy Fall damage reduced to 120 (Upgraded 180)
- Holy Spike damage reduced to 120 (Upgraded 180)
- Holy Nova damage reduced to 70 (Upgraded 105)
Should be good on reductions for awhile until level 45-50 techs.