Hi guys,
This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next.
Here’s what’s new:
- Reset Weapons button in pause menu, to reconfigure your mech back to the workshop setup;
- Primary weapons now have a max range of reach;
- Reactor capturing code completely rewritten, to fix many issues;
- Improved AI in many aspects, such as collision, navigation, sight range, etc;
- Turrets placement don’t cancel if attempted to be placed in forbidden areas;
- Removing structures now verifies if it’s an upgraded factory or generator;
- Factory should always produce no matter the amount of item boxes in the map;
- Aim now detects enemies below bridges and doorways.
- Deploy preview / placed have now the same collision range;
- Overheat stops weapon completely on hard mode;
- Attack drone upgrade fixed;
- More general game balancing;
- Max entities for “Skip Countdown” increased;
- General optimizations and engine updated.
If you play it and notice any problems with this version, please let me know here in the comments.
Thanks and have fun!