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Wot I Think: Fate Of The World

Indie climate change strategy game Fate of the World was finally released last week, following two years in development from Oxford-based studio Red Redemption. I’ve been looking forward to this ever since the beta, and I’m thrilled to finally present Wot I Think.

In the year 2085, Europe is rotting.

The last of my funding has been spent on famine aid, which I discover is being diverted to the frontlines of Europe’s war zones to feed the soldiers, who fight against a backdrop of inactive nuclear reactors. My agent who was in charge of implementing a continent-wide adoption of state of the art genetically-engineered crops has vanished, almost certainly abducted by any one of my antagonists. It is with emotionless eyes that I read that in the city of Barcelona, “corpses are stacked on street corners like firewood”.

Let me walk you through what went wrong in this game of mine. I think that should tell you everything you need to know about Fate of the World.
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