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Update 0.30.2 - Quality of Life & Bug Fixes

Cosmoteer update 0.30.2 is now available! This update tweaks the new sound effects in response to player feedback (thanks!!), makes quality-of-life improvements, adds new ships, improves balance, and fixes bugs.

Enjoy!

Patch Notes:

  • Built-In Ships:

    • Added 20 new Great House Io combat ships: Aamon, Amy, Ananke, Andrealphus, Caligaris, Cetus, Charybdis, Clio, Decarabia, Furfur, Ianthe, Janus, Lernean, Lysithea, Murmur, Paimon, Surtr, Vesta, Vestarka, and Vine.

    • Added 1 new Fringe ship: Gehenna.

    • Miscellaneous updates to existing built-in ships.

  • Balance:

    • Overclocked Flak:

      • Shrapnel fields will now repel each other and thus not overlap as much.

      • Shrapnel fields will now be repelled by ships.

      • Reduced shrapnel field damage pool from 1600 to 800.

      • Reduced shrapnel field max bullet damage from 1000 to 800.

      • Small and Large laser bolts now have 50% damage resistance to shrapnel fields.

      • Tripled damage to shrapnel fields by Resonance Lance beams.

    • Overclocked Point Defense:

      • Increased recharge heat generation from 300 to 450 per second.

    • Overclocked Small Cannon:

      • Increased heat generated per shot from 350 to 370.

    • Overclocked Large Cannon:

      • Increased shrapnel fire chance from 3% to 3.5%.

    • Overclocked Deck Cannon:

      • Reduced bullet HP from 3000 to 2400.

      • Reduced projectile speed from 360 to 330.

    • Overclocked Chaingun:

      • Increased explosive damage from 2100 to 2400.

    • Overclocked Railgun:

      • Projectiles now "splinter" as they penetrate and cause damage.

    • Overclocked Mining Laser:

      • Reduced non-shield damage vs enemies from 500 to 475.

    • Overclocked Tractor Beam:

      • Increased tractor beam force from 100kN to 120kN.

    • Overclocked/Extended Small Shield:

      • Increased heat generation per damage taken from 0.25 to 0.5.

    • Overclocked Fire Extinguisher:

      • Increased heat generated per restock from 400 to 600.

    • Standard Thruster:

      • Increased thrust from 1200 to 1300.

    • Overclocked Standard Thruster

      • Decreased thrust from 3600 to 3400.

    • Large Thruster

      • Increased thrust from 3200 to 3600.

      Overclocked Large Thruster:

      • Decreased thrust from 8000 to 7200.

    • Boost Thruster:

      • Increased thrust from 3200 to 3600.

    • Overclocked Boost Thruster:

      • Decreased thrust from 8000 to 7200.

      • Reduced max power usage from 1.38 to 1.1.

      • Reduced boost mode heat factor from 175% to 150%.

      • Increased boost mode battery heat factor from 20% to 24%.

    • Overclocked Huge Thruster:

      • Decreased thrust from 16000 to 14000.

    • Overclocked Small Reactor:

      • Increased heat generation per second from 800 to 900.

    • Overclocked Medium Reactor:

      • Increased heat generation per second from 1400 to 1600.

    • Overclocked Large Reactor:

      • Increased heat generation per second from 2400 to 2750.

    • Thermal Resonance Lance:

      • Increased shield damage per dilation from 10% to 12.5%.

    • Thermal Cannister Missile:

      • Increased heat capacity from 7500 to 8500.

    • Munition factory death explosions are now scaled by how full their output storages are.

  • Ship A.I.:

    • Ships making in-system hyper-jumps will now rotate to face their destination, but only if there are no enemies nearby.

  • Career Mode:

    • When wanted, only one faction will now hunt the player at a time.

  • Multiplayer:

    • Observers in PvP multiplayer games can now see inside gas clouds.

    • In Domination, defeated teams will now become observers.

    • The default game speed in all built-in Domination rulesets is now 1x.

  • User Interface:

    • Translation updates for all supported languages.

    • You can now see inside of ships that you don't own by selecting them and enabling interior view.

    • You can now temporarily enable interior view by holding Alt.

    • You can now use weapon control group keys to select weapons on all owned ships if an enemy ship is selected and no owned ships are selected.

    • Selected weapons can now be targeted on enemies even if their own ship is not selected.

    • The fame tutorial no longer says that fame will never decrease, because that isn't true.

  • Audio:

    • Added an alert warning sound when crew gets too far from the ship.

    • The alert sounds that play when crew first leave or are all back on board the ship will now only play when not in combat.

    • New sounds when assigning crew roles.

    • New sounds for assigning crew to and unassigning crew from squads.

    • New sound for enabling blueprint mode.

    • New sounds for deleting parts and blueprints.

    • New sound when picking up using the grab tool.

    • New sound when canceling floating resource collection.

    • New sounds when assigning and unassigning resource storage tiles.

    • New exterior idle sound for the Sensor Array.

    • The crew management and resource management U.I.s will now play the appropriate sounds when undoing and redoing.

    • New sound when accepting a mission.

    • New sound when the player's fame levels up.

    • More audio variations for Large Cannon, Deck Cannon, and Mine shrapnel impacts.

    • Revisions to various sounds based on player feedback.

    • Restored the old reactor sounds based on player feedback.

    • Miscellaneous other sound tweaks.

  • Graphics:

    • Minor fix to the T.C.M. Launcher blueprints.

    • Heat Exchangers will no longer animate on junk ships.

    • The 'shape_poly_9' decal is now properly symmetric.

    • The icon for Great House Io now has a proper glow like the other faction icons.

  • Performance:

    • Improved spawn times for ships with Radiators.

    • Improved performance of heat pipe network changes.

  • Bug Fixes:

    • Occasional crashes and desyncs caused by crew simulation multithreading.

    • Crash when opening the galaxy map on some galaxy seeds.

    • Toggling overclock off and on could occasionally cause a crash or incorrect behavior.

    • Overclocked large cannon shells would disappear when targeting structure.

    • The drain effect from overclocked Disruptors was not affecting neutral ships.

    • The Overclocked Disruptor's increased range wasn't affecting its display arc or targeting behavior.

    • Ship drag ("air resistance") was acting strangely at high velocities.

    • Electron Clouds weren't increasing ship speed as intended.

    • A.I. ships were more willing to switch targets than was intended.

    • A.I. ships would sometimes not target enemies within their patrol area.

    • The "insufficient command points" icon's text was wrapping weirdly with large numbers of command points.

    • "Durability" was missing from the Large Laser Blaster's overclock stats.

    • A non-host muting another non-host in a multiplayer game would actually just mute the host.

    • It was possible to switch an in-system's hyper-jump destination as the ship was jumping.

    • Trade ships were sometimes unintentionally changing their destination mid-route.

    • The overclock toggle button tooltip showed "MISSING PART BLUEPRINTS" when the blueprints were unlocked but the ship simply didn't have enough command points.

    • The Great House Io crew transport "Charon" wasn't spawning in Career as intended.

    • Undo/redo sounds in the crew management screen weren't being affected by the interface volume setting.

    • Loading a ship design into an empty ship grid wouldn't load the attack defaults even if that option was selected.

    Modding:

    • Mod rules files can now add 'UseThisFileIfNoVersionMatch = true' to tell Cosmoteer to load that rules file if no rules file with a matching version number can be found.

    • BeamEmitter now detects colliders overlapping the emission point if the new 'ColliderOverlapTest' parameter is set to true.

    • In developer mode, all game modes now support teleporting ships to their destination (ctrl+enter) and deleting ships (del).

    • ToggledComponents containing network components could cause a crash when being toggled on/off by another network component.

    • Bullets that used ProximityAcceleration with ships could cause desyncs. (Only affected certain mods.)

    • For backwards-compatibility, the logo ship fly in/out sounds are now optional.

    • Part and bullet components that are "void" (only have a name ID without =, {}, or \[]) will now be treated as if they don't exist. You can use this effectively "remove" components from lists of inherited components.

    • The SpawnBullets effect now has an "EffectScale" parameter which is passed to the spawned bullets.

    • Bullet PenetratingHit components now support splitting bullets based on damage applied from a DamagePool via the new "DamagePoolBulletSplitting" rules. (See overclocked railgun bullets.)