
Game designed/planned as episodic
On Steam store page, we have changed word 'Levels' to Episodes. Game currently have Episode 1, which includes all those sublevels from the tutorial level to the desert.
Update will be online December 15th at the latest.
Update will be bring these improvements:
Episode 2 (not complete) will be added to the game with AAA Weapons. These AAA-weapons are available from Episodel 2 onwards.

Enhanced Weapons - AAA quality
Prepare yourself for a weapons that will take your gameplay to a whole new level (picture above)! These AAA quality modern day weapons are excellent in every department. All of them use the highest quality PBR rendering, have thousands of technically accurate animations between them. These are fully functional and have all their logic built-in.
These weapons will be added to the game on the next update (December 15th.) and you are able to access to these weapons when you step into the Episode 2.
Each weapon is a true reproduction with immense detail, such as the chainsaw which needs to be filled with petrol before you can pull the cord or the sniper rifles that have multiple zoom modes, or the semi-automatic weapons that can be switched to full-automatic.
Weapons Update includes:
AR15 - Well rounded, this semi-automatic rifle is outfitted with a red-dot and magnifier optics. Good accuracy, short-medium range optics, low light capability, and 30+1 rounds of 5.56x45mm onboard, the AR15 makes for an ideal patrol carbine or light-duty marksman rifle.
AKM - A select-fire assault rifle ubiquitous to low-intensity conflict across the globe. While this old warhorse has seen better days and lacks the appurtenances of more modern weapons, it makes up for it in firepower with 30+1 rounds of 7.62x39mm and a relatively easily tamed rate of fire.
B810 - This quick-deploying lock-blade may be small but is capable of a furious barrage of attacks. It can be held with the blade forward or reversed for a minor exchange of range for power.
Chainsaw - They don't make 'em anymore like this vintage "muscle saw". This beast is cumbersome, noisy, and guzzles fuel but once it gets going it gets the job done! Ears bleeding? Use the motor kill switch.
M29S - Don't let the diminutive size fool you, this snub-nosed .44 magnum revolver packs a serious punch. While slow to reload and limited in capacity, this six-shooter is flawlessly reliable and can be operated in either double-action or manual single-action modes for a modest exchange of speed for accuracy.
M67 - Primarily intended as a defensive weapon to deter pursuit, there's no rule that says you can't use this fragmenting hand grenade to get the party started!
Mk18 - This 5.56x45mm, commando-length "sub-carbine" boasts assault rifle firepower in a submachinegun sized package. Fast handling, fully-automatic, and topped with an illuminated red-dot optic, this weapon is ideally suited to close-quarters combat. A blistering rate of fire sends a lot of lead downrange but it can be difficult to control. To those ends, it is capable of semi-automatic fire for precision work and engaging targets at longer distances.
Mk19T - This iconic, two-tone beauty is as much of a status symbol as it is a sidearm. This pistol holds 8+1 rounds of commonly available .44 magnum ammunition and is equipped with a luminous front sight for improved aiming in all lighting conditions.
R870 - This short-barreled, pump-action, tube-fed shotgun features numerous tactical modifications including an illuminated optic for fast target acquisition. While limited in capacity to 5+1 rounds, it fires full power loads of 9-pellet, 12 gauge ammunition. The weapon's heavy recoil is best mitigated when shouldered. As such, this weapon is capable of a much brisker cadence of fire while aimed.
Sledge Hammer - As simple as can be, this weapon consists of a 16lb. forged steel block mated to a shock-resistant fiberglass handle. This slow-swinging tool excels at breaking down physical barriers and for users with judicious timing, it makes a formidable melee weapon as well.
Gloves_Unarmed - For situations when your player character is unarmed. Uses the same hands as all of the other weapons in this pack. Additionally, designers can choose between four included texture sets which can also be easily applied to the other weapons to help customize their games.
As you can see, a formidable arsenal at your command, and will definitely raise the quality of the VOLTAGE up several notches! These guns are excellent also for some close attack game logic and extreme long range sniper action.
Visual Improvements: Physically based rendering
Soon you will be able to play updated version of the game. These visual improvements will take affect to the main game Voltage. DLC will keep it's amazing RETRO style. We'll continue to upgrade more entities to PBR
Many of the 3D-models will be updated to PBR (Physically based rendering), so after this next update, 40-50% game 3D-models will be PBR.
Buy the main game December 15th at the latest and the DLC will be free for you forever!
Thank you.
Best regards
