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Changelog 8

CHANGES
V0.0.6.2

I've recently announced that will be adding more animals.

Last few days we were working on way to spawn a quite numbers of animals but not affect performance too much.

We basically finished the first island except for new items we will add on new updates.

Items are placed logically now.

- All kind of rocks can be found near cliffs or on gravel

- All kind of sticks can be found around big trees

- Dry parts and fibers can be found around frond-like plants ( Alsophilla )

- Bananas can be found only on part of the island that's receiving a lot of sun over a day

- Pandanus fruit can be found around screw palm

Everything still needs to be tested. We still have the plan to do some optimizations.

We will focus next update more on content and use of items around the island.

Animals are dropping animal lard and meat at this moment.

I have the plan to do item special by the kind of animal.
Currently, this is the base.

Demo is updated.

ADDED
- Wild Boar [Non-aggressive until you attack them]
- Lion [Aggressive]
- Elephant [Aggressive]
- Spider [Agressive]
- Rabbit [Non-agressive]
- Bird Crow
- Meat
- New ground texture

OPTIMIZATION
- AI spawning (CPU)
- Items spawning (CPU)
- GPU optimization

BUGFIX
- Unable to use a hammer
(Stick problem,u were unable to craft items that were requiring sticks sometimes )
- Floating grass

Thanks for support

Leave any bug report in the new discussion

Regards
- Adriano