Hi all, Swarmlake Update 21 aims to improve jumping, difficulty, deaths and more:
- Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+
- Added audio-visual effects for gun fire-rate upgrades
- Added visual-only score display freeze on gun upgrade
- Increased max jump and enemy move height limit by 40%
- Increased score-based enemy spawn amount by 20%
- Decreased base enemy spawn amount by 20%
- Decreased projectile collision size by 25%
- Decreased max possible simultaneous bomb enemies at the start
- Improved max shadow distance
- Improved gamepad movement and aiming
- Fixed one frame jump input delay
- Fixed unintended restarts when jump button is still held shortly after death
- Fixed incorrect leaderboard input focus for one frame after death
- Fixed displaying missing leaderboard entries around player for top 4 ranked players
- Fixed shard visible state on collect in rare cases
- Fixed prioritizing removing farthest invisible bomb enemy in case of spawning a new one when already at the simultaneously spawned limit
- Fixed updating last leaderboard entry username
- Fixed simultaneous gamepad and keyboard movement input
- Fixed gamepad rotation speed during slow motion effect
- Fixed gradual footstep interval based on gamepad analog input
- Tweaked enemy spawn sound location to prioritize bomb enemies
- Tweaked initial enemy spawns
- Tweaked enemy death highlight wireframe models
- Tweaked death slow motion speed
- Tweaked gun jump and land bob animation
- Tweaked projectile enemy hit camera shake
- Tweaked credits text
- Removed music volume ducking when hitting close enemies with projectiles
Thank you for your continued understanding, feedback and support
- Dominique
