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Neon Valley 0.2.65

More fixes for the cyberspace!

Heads up! Will be testing tomorrow and Saturday! As I have family stuff on Sunday probably and wont be available I don't think...

Hope you guys will be there :D

Fixes:

- Game initialization. Before it would bug out pretty often, like seeing all of the maps at the start or no weapons showing up. Most of these issues should now be fixed. If it shows up again, it must be an issue of players connecting at the same time... Thats something I still have yet to figure out a fix for.

- Loading screens were not showing up for people. This should now be fixed too!

- Changes to the way bullets are spawned and position sync over the network. This should help with server load and lag. Hopefully fixing the shooting delay that is felt. But it needs proper testing with a few people in the room to really feel it.

- Shotguns were completely broken before, its now fixed. Shotgun bullet spawning has been reworked to fix the issues with it. I have changed the bullet spread patterns to be more predictable and actually functional now.

- Shotgun bullets were not doing damage or too much damage. This issue is now fixed.

- Shotgun bullets now doing damage to drones.

- Shotgun bullets were being spawned by repeating the network function a few times. That was completely messing things up like the sounds being played or the particle effects. This is now fixed with proper shotgun shell spawning mentioned above.

- Take damage effects are now properly fixed for clients.

- Data mode got some tweaks to fix scoring issues.

- Voting got some tweaks to properly count players.

- Fixed a camera render glitch, it was rendering out artefacts (Tiny dots in random parts of the screen) Something to do with many UI and visual effects overlapping.

- Fixed chat in The Mainframe.

- Fixed grenade physics. Well I tweaked them to be nicer and work a bit better... But I think it needs more tweaks to feel more solid. It still feels a little floaty. Anybody have thoughts on this?

- Fixed spawning of gadgets like the rotating shield.

- Fixed rotating shields not despawning for clients.

Added:

- Button to enter The Mainframe from main menu

- Added teleportation platform and boost tunnel functionality in The Mainframe