(NOTE: The initial update had some pretty major free agency bugs. I've uploaded v1.121 and it should have fix those issues.)
(NOTE2: The addition of difficulty broke the ability to switch between GM and Coach Mode when creating a league. I've uploaded v1.122 and it should have fix that issue.)
This update is about quality of life improvements.
There has always been a debate, since I created my initial version of this game, about how hard it should be to sign players. My view is without a draft the best teams stay the best.
Much more like soccer's Premier League than the NFL, NBA, MLB, and NHL. Without a draft format it should be extremely hard to make a team better. However, once you get better, it should also be much easier to stay better. So I've let players not resign, and refuse to sign, with weaker teams at a very high rate in the past.
I just fixed a bug that resolved the difference compared to LOL GM. I then went further and adjusted how mood was calculated and impacted contracts. Going beyond that, I now give users the ability to adjust how hard it is to sign players when you create a league.
So I think there is something there for everyone and as you get better you can challenge yourself as well.
Bug Fixes
- Teams starting hype based on hype used to create teams (this threw off free agency)
- Adjusted how player mood is calculated
- Adjusted how player mood color is determined
- Side and Top menus now adjust based on splits. So Spring Playoffs, Spring History, and Skip to MSI only show up for game types that have them.
- Standings now only show Spring Split if that game type uses it.
- League Leaders bug fix for both split game types.
- Edit individual team page better explains that conferences switches should take place in the preseason to have correct schedules.
- Correctly determine whether expanded ladder format is needed if users expand number of teams (with 10 or more teams in each ladder the game should use an expanded format for all ladders).
- Check rosters after AI trades to make sure teams are still balanced (this may slow the game down a bit, but rosters should pretty much always be correctly put together. May want to scale back based on feedback.)
New Features
- Added difficulty menu option. They range from Easy, Normal, Hard, to Impossible.
- Difficulty adjusts how likely players will refuse to sign with you. (this can be expanded based on feedback, but this is the core feature that makes the game hard)
- Added Difficulty to God Mode so users can change it for existing leagues.
Next Update
The next update will be Sunday, January 6th.
Here is the link for future feature voting:
Thanks!
