Hello everyone!
We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall! There are more stuff coming in the future and we plan on adding more replayability to the game soon, so stay tuned :)
Have fun!
New:
- Added checkpoints during cut scenes.
- Added lockpads on locked doors to help indicate that you need a key in order to open them.
- Optimized the game a bit by adding LOD(Level of Detail) to more meshes.
Bug Fixes:
- Fixed holes between walls, ceilings and floors on the Tower Level and on the Prison Level.
- Reduced Sun Flare size and removed it's borders.
- Fixed the Wizard's arm breaking during a cut-scene animation.
- Increased drawing distance for grass and plants on the Training Camp.
- Made it more difficult to be seen when hiding behind barrels, crates and carts.
- Soldiers no longer keep attacking forever when the player dies.
- The bow is now grab able using both hands, this was creating confusion among players.
- Fixed a bug that was preventing the player from accessing the inventory. This didn't happen every time and the only fix was to reload the game. This is now fixed.