
Here's the change list for version 0.9.0.6.
A great portion of these changes were done according to your feedback so thank you for helping us improve the game!
- Three new spells: Despair, Bone Nova and Bone Star (Despair should be available on level 6, Bone Star is level 8 and Nova in upcoming content)
- Added anti-nausea camera option
- Added melee damage increase affixes (human, orc, animal)
- Remaining secrets now shown on worldmap per tile
- Yellow crystal search now a bit more guided
- Fixed some rare startup problems on Windows 7
- Extended Grumbznik quest line all the way up to picking up the crystal
- Changed a couple of quest related announcements to white (less noisy colors, connects better with the white quest list)
- Ranged and support units are drawn with a different color on the command ring
- Mostly hidden XP numbers behind the hud not drawn anymore
- Selling items with gamepad hold-key delay: 1s -> 0.5s
- More HP for cleric
- Opened up some affixes to more item types
- Slight damage increase for scythe
- Mine reset takes now 4 seconds instead of 2.5
- Mine damage & trigger ranges more exact
- Lowered chicken base damage
- Added tutorial for mines
- Fixed command ring drawing bug with different unit slot size scalings
- Added quest level to worldmap active quest info
- Added some under construction markers in Catacomb I
- Catacomb I crystal chest now more visible
- Ring of Flames can appear in shops again
- Slight improvement in shop shuffling
- Pricier higher level flaming rings
- Fixed some useable indicator unset colours
- Nudged Commander down a little in Crypt, so info "i" doesn't go inside pillar
- Added missing floor tiles to Crypt
- Added missing floor tile to first catacomb level
- Fixed bug with Conquer Desert achievement
- Caching command toggle direction trigger
- Cleaned up voiceovers, replaced some takes
- Marginal performance improvement @ unit targeting
- Less aggressive prioritization of support units for enemies