Developer postOriginal post (opens in a new tab)

Version 0.0.3.3 - Bugs hunted

- Crew System: Settings and Newsfeed, new UI
- diving and flying animals will chose a random depth/hight when idle
- reworked Sound attenuation of beaver and ship rotor
- new bed icons
- dropping items will spawn the loot crate in front of the player

- slower attack rate of bat
- beds health reduces with every usage now
- needed resources for Simple Bed are now 10 Wood and 10 Fabric
- Yield of red chests (min 1 to min 3)

- Animals sometimes oriented wrong (upside down)
- Inventory sometimes persisted player death
- player death on dragon, player could not chose respawn and had to relog
- more beds displayed than actually available
- scrap piles didn't show destruction
- construction elements did not load properly, displaying red, losing storages
- dragon was displayed level 25 or level none
- dragon stats (top left) was not displayed when relogging or unriding dragon
- suicide did not work sitting on dragon
- on "New Character" did not destroy old belongings, displaying invalid base and beds on map
- fixed a weight leak for player and dragon
- Sounds did not react when moving the master volume slider
- maxed dragon weight on adding stats to dragon weight, resulting in immobilized dragon
- players could not interact with oven in shelter
- workstation glitched, showing inventory of previously interacted workstation
- Many issues with Heatroom fixed
- inventory right click (and hold) menu did not show up
- experience distribution when sitting on dragon was wrong
- construction element scaffold had no max height
- could not interact with firsh traps
- shelter doors scaled down sometimes
- on player death, open UI widgets did not close
- dragon would not starve
- unride dragon did not restart dragon AI
- had to press hotbar button twice after placing an item to place the next
- placing foundation on top of cut trees would make the server lag
- could not interact with dragon after unmount