NEW Locomotion Animation

- Rework of locomotion animations and camera handling
- added community names for default dragon names
- added crosshair
- added fences sytsem for defense
- added a new ship for exploration, look at the countryside
- aurora at night

- Inventory Drag and drop did not work with filters turned on
- pressing f repeatedly on the dragon lead to a unplayable state
- some user input for the dragon was hard coded, working even if the dragon UI was opened
- small animals sometimes did not flee
- right click item sometimes did not send the item to the right container
- construction system: anchor of stairs was misplaced
- Windows on the tower were missplaced
- objects that were build by a crew member did not stay with that crew when the member was kicked
- beasts and animals were sometimes not able to leave the lurk state
- animals sometimes chose stupid routes to flee
- dragon storage buttons for multi select and take all did not work
- crafting menu sometimes did not show the Q, wenn someone else started the crafting process