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Release Notes since start of the Pre-Alpha

Version 0.0.1.1
- gamma settings
- respawning
- renaming server via config
- balancing tweaks
- weight and stamina issues
- dragon AI
- HUD tweaks
- culling optimization
- added some more water volumes
- prevented a situation, where players could stuck inside the ships hull
- added tree and rock hit feedback

Version 0.0.1.2
- wolf makes some noise now
- level cleanup
- fixed a bug which made it hard to loot big enemies
- optimizations regarding culling
- prevented to show empty loot boxes
- fixed a bug where a little touch of the dragon could close the inventory
- animals have much more LP now
- 3rd person mode is really disabled now
- server lobby update

Version 0.0.1.3
- Game version is read from config now
- Server displays player count now
- removed fish until swim works
- stone collisions
- bugfix: trees should look normal now
- smaller flowers
- wolf sounds should be more smooth
- compass should work correctly now

Version 0.0.1.4
- Changes to some Sounds
- Changes to some Animations
- improved map a little
- bugfix where server would open main menu map when a player leaves with Alt F4

Version 0.0.1.5
- removing placeables from inventory when placed
- decreased scrap pile collision size
- lowered scrap pile sound volume
- hotbar items will now be removed when they have no durability left
- torch loses no durability on hit, since you strike with your arm, not the torch
- main menu performance improvement
- floating foliage on the rear fixed
- map closing error fixed
- respawn and new character should now work as intended
- addad a loading screen to prevent you see the game initialization
- Name Plates of other players should now be visible
- grant more learning points

Version 0.0.1.6
- attack animations are no longer aborted when the player moves away
- wolf ai shouln't howl, if there is a target
- animals should follow you further away from their home spot
- animals see a greater distance
- dragon should not fly on its own anymore, follow you better
- dragon will defend him/herself with actual attacks and will not attack without provocation
- added missing die animations for sparrow and pigeon (testers thought they cant be hit, but they were actually dead already)
- added a texture to destructible mesh of the chest
- compass/navi is correct now
- ScrapAxe and other tools lose durability when used
- broken items should move to the inventory now
- broken items can no longer be used
- recipe changes:
-- crafting of starting equipment enabled
-- axe does not need the chopping block, but weaktoolhandle and rope
-- Level 1 has 6 initial LearningPoints, each normal level grants 3 LearningPoints, every 5 Level grant 5 LearningPoints
- trees maybe fixed now, it is a hard to test networking issue, please report strange trees
- player character moves correctly when looking to the sky or at the ground
- alliance button deactivated
- Server Crash when inventory slot counter full +1 Item fixed
- improved loading screen
- the ghost mesh that indicated where the placeable will be should now only show when intended
- droped objects will remain for 5 minutes instead of a few seconds
- some third person only errors fixed, maybe we can turn that on soon
- get better feedback when you hit someone
- pitfire is not useless anymore
- you should not be able to join to full servers anymore
- receiving damage on skill damage, weird, but mybe fixed
- made it easier to drop items on other inventories / containers
- placeable objects should now work on landscapes (not on other static meshes like buildings or bridges or in town)
- sounds and decals for hits ob rubble and trees fixed

Version 0.0.1.7
- Many inventory related changes:
-- move item from hotbar to storage and vise versa
-- item stacks can merge now
-- right click on storage slot moves that slot and not the first in order
-- move inventory item to storage with click
-- crafting does not generate too many items anymore
-- choppingblock timer fixed
-- queue slots visuals fixed
-- abbort crafting by rightclick the queue slot
-- weight problem should be fixed
-- hotbar is now able to stack items
-- hotbar shows amount now

- dragon lag reduced
- new sources for stone and farbic added
- added lanterns at the town

Version 0.0.1.8
- craft bench timer fixed
- possible to close option menu with escape
- vault door will always open, if you are inside
- dragon lag fixed (really this time^^)
- dragon ai reset after player respawn
- cleaned unnecessary Textures (almost 1GB less texture space needed)
- minor fixes in crafting datatable
- minor changes in construction system interaction
- beaver sounds added

Version 0.0.1.9
- drink while raining bug fixed
- fixed some invisible walls
- North_Stations Schallfaden erhöht / increased falling damage, your character should die now, when falling off a ship
- max weight reset to 0 when skilling weight bug fixed
- fixed some minor graphics glitches
- dragon attacking and effects enhanced
- rain and snow effects enhanced
- punching harvested trees and scrappiles wont trigger the punching sound to indicate that it is empty
- main menu music should loop now
- Fixed Items teleporting to crafting bench
- New GUI-Design for Bars. Exp Bar might not work yet
- changes to the town of the redwood forest ship
- typo in crafting table fixed, you should now be able to craft floors

Version 0.0.1.10
- Fixed an issue where steampunkt animals did not move, even though the ai worked
- steampunk animals will attack the dragon from now on
- animals will now rotate to walk/fly direction again
- changes to sight and activation radius of some animals
- dead animals wont slide on the ground anymore
- nighttime should now be shorter than daytime
- fixed an issue where the punch animation would rotate 90° to the left
- players should no longer join the server and do not get the initial spawning location selector (please report, if that happens again)
- fixed a huge collision on a not so huge stone(invisible wall)
- weak toolhandle should now appear in the players crafting menu instead of the chopping block to make it easier to craft the first axe
- on end run the player gets not instant anymore
- a dead Player should no longer be able to move or hit for 3 seconds
- if a player character died while the player was offline, the respawn message will appear shortly after loging in again.
- resources are no longer taken from the stock, if a player keeps adding crafting tasks to a full queue
- players can now use skillpoints on their dragons
- work on tool durability
- Dragon HUD layout improved
- improved feedback of taking damage events
- wip: map overview, player indicator rotates, but does not indicate the right direction yet

Version 0.0.1.11
- dragon will now chose left or right side to follow you, depending on the initial location
- crafting filter disabled, so players can see all their learned recipes
- Map Overview Player indicator should turn in the right direction now
- enhanced dragon fire
- enabled dark fog at night
- auto loot bolts and arrows
- new command: ce unstuck to teleport to nearest vault
- added a melee attack for the dragon
- issue fixed: floating birds
- issue fixed: crouch weight bug
- issue fixed: players should lose health now, if food is 0
- issue fixed: players can not ride their dragon after reconnect
- issue fixed: player respawn prevented some interactions (pick mushroom)
- issue fixed: item durability should work as intended now
- issue fixed: weird under water sound loop
- issue fixed: dragon swim/dive
- issue fixed: dragon animation glitches on land/start while in the air
- issue fixed: Players can not run unlimited anymore, when they mount and then unmount the dragon while sprinting

Version 0.0.1.12
- new: began localization feature, german language
- new: Construction System will now be saved (server restart will no longer wipe the placed items)
- change: mechanical animals drop meat now
- change: made it easier to escape the river
- change: wood stack max set to 25
- change: Dragon vs Animal fight improvement
- change: Dragon fly speed increased
- change: added some more spawn vaults
- change: added some more bridges
- change: if the dragon is very far away when a player presses R, it will teleport close to that player
- change: removed blocker to prevent players to switch between first and third person
- issue fixed: own dragon xp grind
- issue fixed: stone resource LOD fixed
- issue fixed: infinite loading screen when reconnecting to a server
- issue fixed: Health display was sometimes wrong
- issue fixed: Equipment to Stats reflection fixed
- issue fixed: added missing collision to stone and some parts if the ships
- issue fixed: removed too many items from hotbar when placing an item
- issue fixed: moon looked dirty some times
- issue fixed: could not interact with chopping block after placing another workbench
- issue fixed: item teleport from inventory to prev interacted chopping block(bearbeitet)

Version 0.0.1.13
- change: New Engine Version 4.19.0 (4.17.2)
- new: Storage and Crafting Queue will now be saved and survive server reboots
- enhancement: German Language localization WIP
- enhancement: Fighting AI will position itself on a better range to the target
- issue fixed: begin to run while crouching at a position where the character could not stand up will no longer adjust movement speed
- issue fixed: it is no longer possible to go up/down with Q and E while sitting on a dragon
- issue fixed: teleport the dragon if it is far away would stuck the dragon in the air, unable to move
- issue fixed: char would not deal damage if under water
- issue fixed: the shelter can have a working door now
- issue fixed: Construction of a room did not prevent a player from building a Wall on that slot
- issue fixed: dying dragon would not stop throwing flames
- issue fixed: player stuck when the dragon dies while the player sits on it.
- issue fixed: Crafting Timer should work correctly now
- issue fixed: solid placeables should no longer turn ghost when relogging
- issue fixed: Loot box inventory should close easier now