I've got critics about the look & feel of the game so I decided to revamp it. I hope you'll enjoy the new look, as well as the game itself. You cand find a few "before/after" pictures at the end of this announcment.
Please leave a (hopefully positive) review if you enjoyed playing this game. Thanks!
Change log
* UPDATE As mentioned above, revamped the look of the game, upgraded it as much as I could. It was "too gray" and "washed out", now everything looks better and much deeper in colors; the environment is a little darker now, but it also has much better contrast. The downside is, minimum system requirements were updated and from now on, have to be taken more seriously: the game doesn't run anymore on very old/outdated computers. On the other hand, based on feedbacks so far, the new looks worth it. I hope you'll feel the same way.
* UPDATE / STEAM STORE Replaced the gameplay clip, as well as the screenshots on the store page to reflect the new/actual look of the game. I also added a longer gameplay clip (still trying to avoid any spoilers, so the game doesn't show all it's potential), as well as a few more screens that I had before.
* UPDATE Some players mentioned they didn't like they had to search for items "with the mouse", i.e. by "looking around". I agreed with their reasoning, so I added a soft, barely but visible 'marker light' on 'Pick Up Items' as well as on 'World Items'. The base color is purple for the prior ones and green for the latter however, as you probably know: colors mix. It's in their nature. So some items reflect a different color than the base, marker one. E.g. purple on yellow reflects red and there's nothing one can do about this, as there's no color to mix with yellow for a purple reflection. Bear this in mind and focus on "decoloration patch", instead of seeking a particular color on screen.
* UPDATE I added some extra features, stronger cookie ("cookie" == light beam "shadow") and a better color for the flashlight beam so it's more realistic and looks nicer now (see it in action close to the end of the gameplay clip).
* FIX One was able to walk through [wording: to avoid spoilers] "the search cabinet" after "a particular event"; this is not possible anymore (thanks flies to brett055 for letting me know!).
* FIX If your system has hardware issues and goes blue screen, or it goes off e.g. for a blackout, so some radical, unexpected way, at some particular points in the game the save file got corrupted. Even though this event is very unlikely, it happened to a friend who helped me with some testing, because of a failing RAM module. I finally figured out how to overcome this issue, so I added some extra safety (kind of "fault tolerance") so the save file corruption cannot happen anymore.
* FIX There were some light bleeding issues here and there, I tried to look close and fixed all I found. Let me know if there's more.
* FIX There was a z-fight at one place ("flickering") on the wall, eliminated.
* NOTE I did not retake the cutscene clips, so those reflect the old look of the environment when they play out. It is not disturbing or look bad or anything, so I hope you won't find this an issue either. The reason I didn't update this part is, the higher environment/gfx/playback quality resulted in a lower recording quality, so the final clips in my judgement looked worse than the outstanding ones - hence the decision, to keep the old ones. If I can figure out something for this, I'll update the cutscene clips as well of course.
* NOTE Waterballoon labels sometimes flicker from some angles, and to make it worse, on some PCs only. As soon as I find out why, I'll address this issue.
I hope you like the game better now and keep (or will) enjoy playing it!
Before/After pics
See the screenshots and gameplay clip for higher resolution of the current look and feel of the game
Grumpy (before, after)


IT Room (before, after)


Kitchen (before, after)


Small Front Lab (before, after)


Compressor Room (before, after)

