We skipped version 7.6 because replaced by this 7.7
1) We checked the CCTV system and it wasn't working well in a dynamic environment where you can build and destroy things so we made it this way:

Now you can build how many cameras you want and they will have a unique number that is written under the camera. The Same with the Surveillance Camera control Unit

, every monitor you build will have a number that corresponds to a camera with the same number. If the camera doesn't exist the monitor will be black. For performance reason cameras will work only when the character is close to a monitor otherwise will be static or black. We plan to add CCTV cameras also for interiors.
2) As suggest by one user there was a bug that caused the character to fall when exiting from a vehicle so we made a fix to the falling system that seem to have solved the problem:


3) Also as suggest we fixed the First Person camera to be properly aligned with the shoulders of the character.

4) Repair bot units: Those AI controlled units are now smaller and they become active when a base part reports a damage. If they are close enough (50 meters) to that part they will try to go for repairing it without additional costs.
5) Solar panels now align themselves to chase the sun (only for RA axis or Z axis) They work considering the time of day and the total sunlight that varies between planets / moons. (on Pluto you will need more of solar panels to generate the same electricity you would have generated on Mars in an equal amount of time)
6) Changed the help Ui to be a bit more clear to use. There's a button "Game Settings" that is not working at the moment and will be for changing game parameters like the time of day, the tessellation amount and other parameters probably in tomorrow's update.
7) Fixed Pluto Map (in navigation hud) that was displaying the Moon :/ Now it's corrected:

8) Fixed materials of the shuttle lander model that was glittering too much:

9) Changed the update notifier on the top right of the screen to avoid losing a notification when another one is displayed.
10) Added Background blurs to some radial menus to allow an easier reading of the possible choices:

11) Fixed a bug that caused a missing loading screen when opening a map so it was possible to see the sky or vehicles before the game started.
12) We changed the pressurization indicator on pressurizable foundations and ceilings with a capsule that changes color: If red it's not pressurized, if greed it is.
Other minor fixes
As usual please report any problem and we will check immediately for a fix
