Another patch! This should make it fully bad-bug-free, but if anyone finds another please report it.
Thanks again to Shrodu, both for this and the constructive and honest feedback and review. We'll have to agree to disagree on Komiku's music, though.
In the end, no matter what happens from here out, I consider this game a success. My goal was to finish a game and get it published, and I succeeded on that goal. Any other measure of success this game gets is just a bonus.
To address a question I've been given: I have no plans to implement achievements. If I gain the knowledge or resources to do so they may turn up in a future project, but I don't see how they would improve the experience of The Adventures of Kusoge. And it may be a bit of personal bias, as I'm a spade with heart tendencies in the Bartle taxonomy.
CHANGELOG 1.2:
-Not fighting a certain boss no longer causes paralysis.
-Much-needed layoffs in a certain boss' mook department.
-Tightened up the dialouge on city 3.
CHANGELOG 1.1:
-Kusoge Estate interior walls are no longer made with aetherium. Now it's finally up to code. Now our hero can make that addition in time for the sequel!
-Speaking of houses, an early boss has had his lair remodeled. Turns out part of it was inaccessible. Contractors, amirite?
-Baby Daddy now makes note of a character's appearance rather than his age.
-Time/Space anomaly in Romero City purged. The eldritch cult responsible has been executed.