
Hello,
it is time for another update. The Zombie Watch User Interface has been redesigned for a better experience. We want to make this game the best it can be and use the Interface without having to read the instructions beforehand. We want it to be simple and enjoyable.

Thus, here are the changes:
First of all, we combined the Character Screen and the Inventory to give it more orderliness. Because you will be using this window the most, this was an easy choice.

We moved Food and Water indicators to the main window where it is visible all the time. You can follow the changing value of your energy levels all the time to make sure to fill up when necessary. You can follow the value of your energy levels, the type of weapon you have equipped and the number of ammo you have left.

The Minimap will feature the close vicinity of the character, the day and time in the game.

The Action Bar will be used for food, drinks, medical kits and skills.
Collecting resources has been changed in a way that you collect resources directly to the Inventory. So when you hit the tree with an axe, you collect wood. The same goes for collecting stones and other metals.


Player Crafting Menu is divided into Harvest, Consumable and Ammo Tabs. For crafting these basic items, such as Primitive Axe, you don’t need a Crafting Station.

The Build Menu is divided into Basic, Advanced and Defensive buildings. An example of a basic buildable item is a Campfire.
Notification UI

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Thanks,
ZW Dev Team