
+ + + + UPDATE + + + +
Dear players,
Moving well into 2019 and already we are changing some of the established Rock/Paper/Scissor of our missile-play. This update revamps the behavior of Theater Defense Systems vs Missiles, with the TDS receiving some early game bonuses and later game mobility. In turn, the anti-aircraft capabilities of TDS have been somewhat reduced to further highlight the system's role as a dedicated anti-missile unit. With TDS now airlifting in Tier 2 and ground movement speeding up Tier by Tier there could even be a place for it in the front lines - protecting those valuable stacks against NBC attacks later in the game.
PLEASE JOIN NEW GAMES GENERATED POST-UPDATE TO BENEFIT FROM ALL LATEST CHANGES
GAME AND BALANCING CHANGES
- Theater Defense System
- Increased ATK versus Missiles to 12/12.5/13/14/15/16
- Decreased ATK versus Aircraft to 2/2.5/2.5/3/3.5/4
- Increased base speed by Tier to 0.5/0.75/1
- The Airlift ability has been pulled forward to Tier 2
- Reduced ATK and Radar Range by 25 across the board
- Ballistic Missile
- Adjusted Hitpoints to 15/16/17/19/21/23
- ICBM
- Adjusted Hitpoints to 22/26/33/40
- Swapped out level 2 and 3 researches
- Range Upgrade is now level 2 research
- Missile Shield Upgrade is now level 3 research
- Hospital description now contains the appropriate percentages of population growth bonuses
- Nationalization
- Homeland City will no longer be displayed in city bar - only in the city list (allowing sorting)
MAP CHANGES
- 64 Player World War 3
- Starting units have been updated (made the minor AI nations easier to conquer, reverting to a more conservative player starting setup)
- Adak and Makushin provinces added in Alaska
- 150 Player Overkill
- New Starting Unit setup (made the minor AI nations easier to conquer, reverting to a more conservative player starting setup)
- Added Islands, Updated Provinces, Polished Connections
FIXES
- Due to a current issue which frequently appears in speed games, we have updated the transfer of Coalition Leadership (this is a temporary workaround to patch technical issues, and will be revised in a future update.): • It now only takes place if the coalition leader is NOT a Security Council member, and has abandoned the game. • If the coalition leader is a Security Council member, and has abandoned the game, the only way to change leadership right now is to leave the coalition and form a new one.
- Defeated players will be removed from the coalition, and another will be assigned Leader. If there are no players left, the coalition is disbanded.
- Added Wiki entry for nationalization feature
- Fixed randomized combat log notifications upon entering a game - they will now appear in their correct order
- Fixed issue where Anti-Air Timers and Combat Timers were not displaying correctly or missing.
- After finishing the nationalization of a homeland city it will no longer be marked as abandoned, and Annexation and Homeland City progress will now be properly displayed in city list
//Your Dorado Team
