
Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.). Patch #4 aims to address quite a few problems with the main quests and locations, inventory/item management and various sound-related issues. So without further adieu, we bring you the list of improvements planned for the next patch!
Settings menu and Sound-related issues:
- The main menu stops responding in full screen mode.
- Regular background music keeps playing during cutscenes / intros.
- Sound effects can still be heard even when the volume level is set to a minimum amount in the Settings menu.
- Low FPS sometimes caused by a memory leak.
Inventory / Items:
- Inventory sorting doesn’t work as expected.
- Previously equipped items overlay other items inside the inventory.
- The hint regarding picking the sword in the Prologue (the tutorial part of the game) stays on screen if the sword was already picked.
- RGD grenades don’t cause damage.

Localization / Fonts:
- Small fonts in credits.
- Inappropriate translations for the controls in the Settings menu.
Quest fixes:
- Lack of the option to talk to Riebel in order to complete the “Bane of Mills” quest.
- “Hot Blooded” can’t be completed if a quest item (a letter) has been picked up by the player in an older version of the game.
- No dialogue option to “give the gun” to The Dowel is available.
- The “Collector” quest cannot be completed.
- Character finds himself in a doctor’s office after completing “At the Bottom” quest and entering Vulture’s Nest (without an option to leave).
- A quest item (a TV set) stays inside the inventory after completing the “Blue Screen” quest.

Locations:
- Wrong enemy types enter the pool in the Rusty Arena.
- Random encounter with Kazim keeps repeating itself.
- Game crashes after exiting Urb Perimeter during the “Enemy Behind the Walls” quest.
- End game location lacks specific textures and models after saving and reloading.
- Character is automatically transferred to the Adaptation Block if any save file has been loaded while being at ‘Seaside’.
Misc:
- Game crashes during long continuous playing sessions.
- Morty gets stuck in textures while the player uses a ladder.
Please keep in mind that this list is not final and is subject to change and expand. We are also in the process of evaluating and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models, etc. As always, we will keep you posted regarding our progress.
Stay tuned!