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General Updates

Gameplay

-Added objective system
-Added currency system
-Added ability to hit with rifle
-Added durability on armors and helmets, equipment will vary according their quality,
also shields will have more or less energy depending on their quality
-Armor and / or helmet will destroy if damage is 100%
-Removed ability to jump
-Disabled Challenge Mode (temporarily while some updates are done)
-Disabled some maps from chapter I (temporarily while some updates are done)
-Added How To Play button on Pause Menu (a full list of key commands)
-Removed 3rd combo when character is stripped off his equipment, (able to perform 2x combo)

Optimization

-Improved damage system: now armor will destroy on taken damage, equipment has a significant impact over life
-Improved equipment system, armors, helmets and accessories, will be equipped separately
-Added Retry button, so now character can spawn on last checkpoint, instead of loading from Main Menu
-Added and replaced some icons, as well as displayable hints
-Changed Main Menu layout
-Improved prison map, also previous objectives were changed
-Changed and improved some sounds fx of character equipment
-Updated preview map from chapter 2, also previous objectives were changed
-Improved UI in general
-Improved interaction system