Hello folks, in one of last updates for 2019, i'm finally adressing visual fidelity of vivarium grounds. Substrate model (and big chunk of its shader) was designed back in 2016, and hasn't changed much - until now. As always with that kind of improvments, please expect slight performance impact, but one that hopefully is worth it. Changes presented below are live and already implemented in-game as You read this.

Over next couple days please expect more revision updates that will clear out glitches with new grounds, and address crashes reported in last week. Thank You very much, have fun playing with the sand, and happy new year!