
New Exploration Mode Added
So many of you asked for something like this and there's no better way to know whether something is fun or not than being able to play it. So I'm excited to announce Exploration Mode:
- No Replicons, No Story, No Pressure This mode will suit anyone who wished for more time before being overwhelmed by Replicons. Those who aren't big on combat will also prefer this mode and it's a great place to test out ideas or simply practice before taking on the normal, far more challenging, game mode. In this new mode the Replicon invasion never happens. Everything else is the same, but that's a big change. Replicons are dangerous, but without their loot to salvage, it's going to take much longer to gather the resources for some upgrades. This will make for a very different challenge for anyone trying to fully upgrade their equipment in Exploration Mode, even if you've beaten the game in regular mode.
- Teleporter Added to Exploration Mode. Moments before death Dave will now teleport Bob back to the safety of his main refinery ship. This only happens if Bob has 1000 energy in storage. If he doesn't, it's game over, he will die as normal. So permadeath is still active in Exploration Mode but with the new teleporter you can't die as long as you always have 1000 back up energy.
Full Changelog for build 0.8
- Exploration Mode Added.
- Default previous game mode renamed to Invasion Mode
- New Teleporter enabling auto 'respawns' added to Exploration Mode.
- 1000 energy required to function
- Permadeath still active if there isn't enough energy to power the teleporter.
- The teleporter automatically restores 30% of Bob's suit shields when used.
- Bob starts with 1000 extra energy in Exploration Mode.
- Many new Dave dialogs added exclusively to Exploration Mode.
- New game mode selection UI added.
- Click 'Play Now' to access this new mode selection. See image above.
- The Invasion Mode start button now shows the currently active story Act.
- The Exploration Mode start button shows the current Day.
- Independent save system for Exploration Mode
- System and planet data saved separately.
- Upgrades installed saved separately.
- Permanent bonus upgrade data saved separately.
- High scores saved separately.
- Various event related flags saved separately.
- Essentially there are now two separate saves for everything but a few things like whether Dave will offer tips to Bob when he first sees certain things.
- The main menu now shows the High Score and Current Score data for the last played game mode.
- As always, Current Score only shows the 'Total Score' for the last played game mode if Bob survived.
- The score panel now shows the score and high score for the current game mode, or last played game mode, by default.
- Holding a key shows the total and high-scores for the other game mode.
- Fixed a couple of typos in Dave messages in Act 3.
- Electronics and Micro Electronics have been added to various salvageable items.
- Previously these were only available from salvaging Replicon body parts or machines. This allows all upgrades to be crafted in Exploration Mode.
Thanks as always to everyone for supporting the game by buying it on Steam. Keep your ideas and feedback coming. Together we'll make Space Bob the best it can be before final release and be sure to let me know if you run into any problems with this update.
<3 Paul @ Intravenous Software