Patch notes for the last few client updates, up to and including 0.74.1.8 posted this morning:
- Improvements and fixes to the biplane / flight physics
- Fix for jitteriness when viewing other player's biplanes
- Fix for player list selection changing when other people join/leave
- Added a little 'for sale' sign next to buildings that are .. for sale :)
- Global export price variation calculation updated so that prices tend slightly more towards the mid-range for an item
- Fix for stockroom transfer list allowing over-stocking of some items, and occasionally allowing items to be lost
- Added confirmation screen for 'demolish building' option on under-construction buildings
- If you've got no job, dollar (well.. sheckle?) symbols show up above buildings that have employment available and that you've got the skill for.
- Simplified shader option
- Fix for 'sell to building' not always showing correct stock amounts for demanded items
- Optimised some of the building render pipeline, and fixed a bug that was causing buildings to flicker occasionally in busy areas of the world
- Fix for change vehicle check not considering trailer inventory size modification
- Fix for fire effects on exploded vehicles and for the flame from the top of the oil refineries taking on the velocity of a player in the world at random. What a novel bug that was :)
Note that the changes to fix remote biplane replication may cause some people on older versions to appear to move a bit strangely occasionally. This'll clear up once their version is updated.