Hi all! Another GERRRRRATE update coming your way!
Patch Notes:
- So. Turns out there was a fairly major bug in the sticker distribution algorithm that was basically preventing the last row of stickers from getting assigned! I had previously assumed this was a drop rate problem, but it turns out it was far more sinister! (The original design was for 15 stickers, and some very old code still reflected this). Props to Major Melon for bringing this to my attention! It's fixed now! The "get all stickers" cheev is now actually achievable! ːsteamfacepalmː
- Evidently, there was a bug where the engine speed was not getting set on loading when the setting is loaded from the options file, rather than using the in-game options. Thanks again to Major Melon for pointing this one out.
- A very cool new ball has been added (accessible by cheat code!) Once again, I will leave the code distribution to our lucky winner, but I like this ball so much I might polish it up a bit more and make it an actual addition to the game, and add a ball select dialog to the game start, including selecting different balls for different players. That would be cool! Anyways, no idea when I'll get to it, but that's the plan! The other advantage of that would be I could gate the ball with getting to the bonus round or something, which might improve the game experience. People like unlockables, right?
Anyway, that's about it. Stay frosty!