Hi all, Happy Groundhog Day! I've got another update coming your way!
PATCH NOTES
- First and perhaps most importantly, the code for the contest this weekend is now live! If you want to participate in the contest, you will need to get this update!
- The options menu has been rearranged slightly to make room for a new option!
- SSP2D now has a windowed mode! You can switch in the options menu. I have also made the window resizable (not the default for Unity). NOTE: This is definitely a "use at your own risk" feature. I absolutely do not guarentee that the game will look right at asinine resolutions and aspect ratios, though it shouldn't crash or anything like that.
- A previous bug that locked the game at sub-optimal resolutions and aspect ratios is now fixed. When the game launches, if it is in fullscreen mode, it will check that the game's resolution matches the computer's, and correct if necessary. This can also be fixed by means of switching to windowed mode and back again.
- A couple minor bug fixes that I won't get into because I honestly can't remember them all. I think one of them was disabling the flipper sfx on the bonus stage when the machine is tilted...
As always, if you have any bug reports or suggests or whathaveyou, drop me a line on the forum.
List of things I'd like to add in the near future, but make no promises about when I'll get to them:
- Keyboard remapping
- SFX / BGM volume controls
- Language support for languages other than English. I'm going to start with Simplified Chinese. [\list]