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Update #15

Hello! This update addresses various balance issues with expansion packs and tweaks the UI in a couple of spots.

- expansion packs will now boost the sales of the original game, and can even bring it back onto the market for more sales, if it wasn't released too late
- expansion packs will now generally sell more
- game sales now span out over a longer period of time (don't forget that you can advertise games after their release to further extend the game's lifetime on the market!)
- hovering over the genre/theme buttons in project setup now show all currently-trending themes and genres
- game review event box elements now use a different icon & color to be more distinguishable
- expansion packs now transfer a portion of popularity to the game they're made for upon release
- expansion packs now transfer popularity to the base game, if it is on-market
- the market duration boost from advertisement will now be higher for some time, and will then go down to its usual value
- the "fans are asking for more content" pop-up will now appear only if the game has sold at least than 100k copies in no more than 4 weeks
- fixed some issues with ideal game pricing
- fixed an incorrect ideal price being told to you by a manager in some cases
- fixed expansion packs selling much less than they were supposed to
- fixed expansion packs taking a review score hit due to features that aren't even implementable not being present in the project
- various minor UI fixes and tweaks

If you encounter any bugs or crashes, please report them here.

Please allow up to an hour for the game to update, alternatively you can restart Steam to instantly queue up an update for Game Dev Studio.