Hello! This update fixes some bugs, improves various aspects of the game and brings a new project type - MMOs.
- added new game project type - MMOs:
* it is a new game project type that will require more preparation than regular game projects
* MMOs will use up Server Capacity, which can be increased by purchasing Server racks for your offices, or renting them out, the latter requiring you to pay a monthly fee
* each subscriber will also add increase customer support by 1 point, which you will need to increase as more and more people start playing
* in order to be able to develop a MMO game project, you'll need to research "Massively Multiplayer Online" first, which becomes available in September of 1996
* you will need to set a monthly subscription fee right before release
* the lifetime of these projects depends on multiple factors, and can be extended by expansion packs, but releasing too many will make players feel like you're nickel-and-diming them, causing them to buy the recently released expansion pack(s) at a lower rate
* these projects are even tougher to get right, so don't be surprised if your first several MMOs fail!
- added the ability to select between easy and normal difficulty at the beginning of a playthrough (all playthroughs that were started prior to this will default to the "normal" difficulty setting), the game will default to the "Easy" difficulty in the New Game window until the Tutorial has been completed
- added buttons for switching between constrution/demolition mode in office expansion mode
- changed how expansion pack content variation penalty is evaluated to not go crazy when large content amounts are involved
- low employee skill/hardware level notification is now on a cooldown, so that it doesn't spam the event box too much with a lot of employees/tasks related notifications
- clicking on the "noone has hardware capable to work on " event box element will now provide you the option to upgrade all workplaces
- can now click on the sale display element in the upper right corner of the screen to show various project interaction options
- the option to upgrade all workplaces is now always present (even if you don't have enough money), when possible
- amount of people that can leave an office due to frustration reduced to 2 max per month, as opposed to every single person
- clicking on the monthly expenses element in the event box now creates an option to open the finances report popup
- enabling auto-organization of team-building activities will now skip the chance roll for attempting a schedule
- lowered minimum employees required for auto-organization of team building activities to 2 (was 6)
- fixed incorrect frustration values config for microtransactions, resulting in platform users becoming frustrated with microtransactions after 1 game being made, and never becoming unfrustrated
- fixed bad clearing of books in bookshelves, resulting in UI issues under certain circumstances
- fixed invalidity display being present when entering expansion mode, moving camera away from the object in question, exiting expansion mode and moving back into the visibility are of the object
- fixed various drive affector text not being displayed when asking employees whether there is anything you can do to improve their working conditions
- various german translation fixes
- various UI tweaks and adjustments
If you encounter any bugs or crashes, please report them here.
Please allow up to an hour for the game to update, alternatively you can restart Steam to instantly queue up an update for Game Dev Studio.