Version: v0.385
SteambuildID: 3055023
Client patch size: ~180MB
Hunters,
Here are the notes for Patch 1 for update 2.3. Please note that the database has been directly copied from the live servers (from about 2 days ago), so this will mean you have the same hunters, money and inventory on test. This will not effect your account on the Live servers.
General
AI
- The Waterdevil will no longer become stuck in an attacking state once a hunter has left the water
- When in combat with a Waterdevil, the remainder of the cluster (the other Waterdevils that are nearby) will submerge during the fight and will not reemerge until the initial Waterdevil has returned from “death” or has lost the aggro from the player.
World
- Based on data received from our recent test on the Test server, we have tweaked (improved) the spawning placement of the Waterdevils, Crows and Ducks
Bug fixes
- Fixed a bug that could cause clue interaction issues in instances were two clues in the same area are being activated by separate teams
- Fixed a bug that resulted in the Bounty information not updating correctly. This could happen if the boss was located in the same area as the 3rd clue resulting in the standard game flow not updating (compound was not shown on the map, clue numbers in the corner icon did not update)
- Fixed a bug that could result in the Waterdevil never re-emerging from the water in certain instances
- Fixed a bug that would cause the Waterdevil to immediately become aggro’d after returning to its default position in the water
Other fixes
- 0x30001 error message contains more information (open remote port 61088 to allow communication between client and backend)
- Corrected the damage stat for the Waxed Dynamite in the Hunter loadout and store pages
- Updated the Crytek logo due to recent rebranding
- Implemented a number of audio fixes
- Implemented a number of UI fixes
~The Hunt team
