
Version: v0.461
SteambuildID: 3279234
Client patch size: ~250MB

Audio
- 'Devil In The Churchyard' has been added as the opening song
- Increased the audibility of fuse sounds (All Dynamite variants, Frag grenade and Sticky bomb)
Meta
- Tweaked available equipment for the free Tier 1 recruits
Hunter
- Improved readability of weapon looting
- Increased weapon pickup interaction timer
- Tweaks made to movement when decelerating with a Hunter, stopping should feel less like "sliding on ice"
Performance
- Lowered the cost of decals
Level
- Adjusted vegetation around spawn points to reduce visibility from other spawn points

- Fixed an issue where looting a Large weapon into your 2nd slot would cause the weapon to move to the 1st slot upon extraction
- Fixed a bug where Hunters were missing SFX when using other languages than English
- Fixed an issue that prevented a Steam group from disbanding in cases where the party previously loaded into a mission
- Fixed a bug that caused players to lose consumables after a mission
- Fixed an issue that would cause the mouse cursor to misalign after changing the resolution in Full-screen mode
- Fixed the delay of the dark sight lightning above bounty token carriers
- Med kits found in the world will now heal 100 health rather than two health chunks
- Fixed an issue where the sticky bomb fuse's audio would end seconds before the detonation audio starts

- Fixed a number of client & server crashes

- In some cases the framerate can be lower when playing in fullscreen mode, switching to borderless may solve the issue
- Clients can sometimes get kicked back to the menu screen while players are loading into a mission
- Lighting may sometimes be too dark overall
- The ammo received on pickup is inconsistent, depending if the weapon still has ammo left or not.
- Next prestige rank displays the current rank, instead of the next one
- There is a rare chance that the player doesn't get a result screen after playing a mission
- Flare gun projectiles are not rendered properly when hitting a surface
- Some water reflections are not rendered correctly
- Footsteps from the AI Cast are sometimes not occluding properly
- Killing Hunters using bear traps do not count as kills
- Vegetation may flicker in specific location (stronger with HIGH shadow quality)
- Light sources like lanterns and the sun may be seen through geometry (walls, terrain...)
~The Hunt Team
