Hunters,
The test servers are now live for our next testing phase. Here are the patch notes for our latest update - Patch #1.5
Highlights
Loadout simplification
We have made some changes to simplify the Hunter loadout to make it easier to equip items for the hunt. A pop-up will now allow quick access to your available arsenal while reducing the amount of clicks needed to set up your hunter. Upgrading traits and health has also been made easier by combining these two pages into one screen.
Matchmaking improvements
We are happy to introduce our first step in developing an improved matchmaking system. With this improvement we hope to help new players to familiarize themselves with Hunt: Showdown and in general make the on-boarding process much less punishing. New players will play against others of a similar Bloodline rank before getting the chance to complete with higher ranked players.
Developer note: Matchmaking has been split by ranks. Ranks 1 to 33 will be in the same matchmaking group. Once you rank passed this point, you will be grouped with the other higher ranked players. For the purposes of this testing phase we will assign 2 specific Bloodline ranks to your accounts (some will be rank 6, other will be Rank 50) to ensure that this feature can be properly tested as well help us to understand if we need to apply any further adjustments to this system. Please note that the higher ranked player in your group will determine the ranks you are matched with. This only applies to friend invites and not random invite.
General updates
Audio
- Reduced the volume of the Generators and Banishing allowing for better audibility of footsteps around these areas
- Fixed ricochet attenuation which was too long. This gave the impression that you were shot at although the sound occurred further in the distance
Developer note: We have also incorporated your feedback regarding Enemy player footsteps and the way they are heard in certain situations. We have slightly increased the volume of the footsteps while walking & running which includes a pass on the consistency of surface types. Together with the cloth movement volume now being normalized and the generator/banishing volume changes mentioned above, we hope to make it easier to acoustically spot moving players.
Bullet fly-bys
We have listened to a lot of feedback in regards to the realism and sounds of the weapons in Hunt. We have improved the existing bullet fly-bys based on the ammunition type including the compact ammo (e.g Silenced Nagant).
Faster rounds, such as those used in the rifles, now make the ‘pop’ noise of a supersonic crack while slower ammunition, like that used in the pistols, have a more defined ‘whizz’ sound. With this change we hope to increase the acoustic feedback so that not only can you tell that you are under fire, but now you should be able to tell from what kind of weapon it came from.
User Interface
Separated Scope sensitivities
We have added separate mouse sensitivity options in relation to aiming. Rather than using the same sensitivity settings for everything, we have added the ability to change this in the settings menu. Now you will have several options:
- Default
- Short Scope
- Medium Scope
- Long Scope
Balancing changes
Traits
Changed the damage reduction for the following traits
- Bulwark increased from 20% to 25%
- Hornskin decreased from 50% to 25%
Weapons
- Increased the damage of the Specter shotgun
- Fixed some inconsistencies with the damage of the Mosin Nagant Avtomat
- Fixed some inconsistencies with the damage of the Romero Hatchet
- Reduced the spread of the shotgun handcannons
- Reduced the range of the shotgun handcannons
Bug fixes
- Fixed a bug that would result in your health chunks not being fully restored when banishing the boss. This usually occurred when your hunter had more than 1 small health chunk
- Fixed an issue that would cause footstep sounds to not trigger when walking through grass
- Fixed a bug that would cause the holster sound of the spyglass to be heard everywhere on the map
- Fixed a bug that would result in the hunter vocalizations not correctly triggering when standing in fire or poisoned
- Fixed an issue that was causing a distortion effect when looking through nearby vegetation with scopes
- Fixed a number of localization issues
Known issues
- As mentioned in previous patch/hotfix notes we have been actively investigating an issue that has resulted in freezing/stalling to occur for some of you. This has been one of our top priorities but at this time we do not have an update to provide. We will update everyone on our progress once we have more information. Thank you for your continued patience while we investigate this matter.
- Oceanic region is currently not available on the test server. Please use Asia or US west during this test phase
- Client might become unresponsive for a couple of seconds on transition to the loading screen (mission loading)
~The Hunt team