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Known Issues - Content Update 1

Here is a list of known issues regarding content update #1!

  • We are aware of an issue that causes an FPS drop for some players when HUD elements are set to visible. If you are having FPS issues try setting the HUD options to 0 as a tentative fix.
  • A flickering light cone can be visible when using one of the scoped weapons in combination with the Electric Lamp
  • Hunters sometimes won’t be able to shoot through crank doors
  • Hellhounds may not die from burning (lamps and firebombs)
  • Meatheads' animation behaviour might break if burning
  • In some instances, grunts may walk slowly towards a player if they are in an unreachable position
  • Grunts might sometimes spawn in the wrong position or in the air
  • Some AI may be seen teleporting over short distances
  • It can be that some weapons can be chained before cocking animation is finished
  • Mouse cursor is misaligned when changing the resolution and switching out of full screen at the same time
  • On occasion, the cursor can be invisible while in the main menu but will be visible in-game
  • Some assets (e.g. weapons, fences) show blurry edge artifacts during movement
  • "Throw helper" will become less visible when throwing something close to the smoke VFX
  • Throwing helper may not be visible in some instances
  • There is an incorrect LOD switch for Winfield Marksman in the main menu
  • The screen blurriness surrounding the scopes in aim-down-sight remains in effect for a split second
  • Some oil pools may not be visible until set ablaze
  • One of the wooden planks in the boss area in Scupper Lake is missing collision
  • Some assets only appear if a Hunter is close to them but will not disappear if the Hunter moves away from it again
  • Walking through a hanging piece of cloth can trigger a minor rendering issue
  • There is a minor distortion when a Hunter looks through nearby vegetation or a window with a scope
  • Rank 100 has a numeric progression displayed for the XP needed to unlock next rank
  • SFX of “Mission Summary Screen” for Bloodline XP filling up plays too long, then stops abruptly
  • On occasion, the Butcher might randomly run away from player in Blanchett Graves
  • Certain particles (hive swarm, smoke, etc …) render transparent through scopes
  • Entering iron sight aim mode with scope weapons can result in a minor stutter
  • Switching from sprint to aim-down-sight with scoped weapons can result in a weapon been seen in its individual parts
  • Melee attack against the Spider triggers an incorrect impact sound
  • Some of the interaction highlight might flicker
  • In some instances, you may experience stalls or freezes when a lot of fire is rendering on screen
  • In some cases, the matchmaking information (names and ready state) may not be invisible
  • You may from time to time experience a crash when returning to the menu after a mission
  • In some cases, an incorrect message will be displayed upon returning to the menu after leaving a game
  • Burning effect on dead Hunter will remain after the Hunter has been revived
  • Killing AI sometimes makes too much noise

  • It can happen that upon start the bloodline rank and money is at 0. Restarting the client should fix it.
  • It happens from time to time that the message "No dedicated server available" message occurs, we're investigating the reason but if it would persist on the screen for longer than 1 minute. Please click LEAVE and find a new match.
  • Night mission are too dark overall