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Devblog 03/10/2018

Greetings, friends! ːsteamhappyː
Our game development does not stand still. Here is the latest news.

1) Generator for random labyrinths

The first step to the level editor!
Now the game can independently generate labyrinths of any size with one right way out. How many labyrinths can you go through?

2) Work on the dialog system

To be honest - dialogs integration was a hell. Therefore, we decided to refine this tool. Make it more convenient. This will simplify and accelerate the addition of new levels. And the cutscenes will become more dynamic (probably ːsteamfacepalmː).

3) We’ve Improved special effects

Added particle effects to the Grail on level 18 of the first chapter. Minor improvements for some rooms.

4) Results of the GTP Indie Cup

Unfortunately, we didn’t win the competition ːsteamsadː But this means that we need to make more effort and try to make our game better!

Subscribe, share, write your wishes and feedback. We will be happy!

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Enjoy the game!