When I was 5 years old I used to draw sonic levels for fun, and I drew little mazes for classmates on sticky notes.
I have now done something 5-year-old me would think is amazing. I'm releasing a game. A full game I'm proud of. I'm so excited guys.
When development on Spectrum Break began, I was working on a platformer with mostly static levels, and a few zero gravity physics blocks. Then I got bored and applied a physics script to everything, then laughed because destroying the level was a lot more fun than what he was making. So that became the game.
Spectrum Break releases to Steam at 1pm EST tomorrow!