After some hiccups at launch, it’s been mostly smooth sailing on the Abyssal Ocean - except for the warships and sea monsters at least…
But we’ve been hard at work behind the scenes!
Matchmaking
To improve the overall experience (particularly for new players) we have tweaked the matchmaker so it distinguishes new ‘guppies’ and the experienced ‘sharks’. When possible, guppies will be matched with other guppies, and sharks with sharks. We also reduced the minimum players for a game to five, in response to player feedback!
Bug Fixes
We had some problems with our server provider and properly resetting player data from the beta tests. Luckily that has been straightened out so that everyone can play without worrying about losing their progress. There were also a few gameplay issues that we’ve already fixed. The most notable probably being a bug with the new map which caused every player to be given Cinder, regardless of the ship they chose. It did make for some memorable scenes though before we quickly fixed it…

Cinder mayhem!
Player Number Stretch Goals
We have a bunch of cool ideas that we would love to implement, but we don’t want to compromise our careful planning by biting off more than we can chew. So we’ve created some stretch goals which will be based on player numbers! As we reach each new goal, we’ll add it to the roadmap :)

A great screenshot by player CueZero.
Feedback and shoutouts are great!
Thanks so much to everyone who has left a Steam review, helped us spread the word on social media, made videos, or streamed Maelstrom. It makes a huge difference, and it’s great for our morale as well.
We want to start collecting player feedback right away! We’d love to hear from you on our Steam suggestions sub-forum or our Discord channel!
We have a solid plan for how we’re going to develop Maelstrom (see our roadmap) but that doesn’t mean things are set in stone. So let us know your thoughts!
Favorable winds to you all!