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Patch 12: Quest Revamp

SPOOKTOBER EVENT

- The Spooktober event ends soon!
- For the final push, we have increased the purple pumpkin drop rate by doubling the rate they drop when sinking players

QUESTS

- We have heard the feedback on quests, particularly regarding how it can be difficult to complete your daily bonus if you have multiple restrictive quests, thus we have made a number of adjustments to the quest system to smooth that experience out
- Daily Bonus now has multiple objectives plus a full complete bonus
- Players will only have a maximum of 1 Rare Quest at a time
- Rare Quest rate increased to 20% from 10%
- "Play Battles" quests outside of the new player experience have been removed in favor of other quest types
- All Rare Quests now have a Title reward
- Many quests now have reduced the number of activations required to complete
- A new "Mates of Legend" Epic Quest has been added, this quest requires you to sink ships of specific races for associated Legendary Mate rewards. Completing all 3 objectives will earn you the "Rising Tide" title along with the Grace cannon tracer.

GENERAL

- Taskbar blinking now occurs a few seconds before match starts, rather than than when entering pregame
- The gold multiplier for the match has been added to the game HUD
- During matches, collected boons now show a cumulative Power Rating to the player to better reflect match conditions (25 per normal Boon, 100 for Eye of the Storm)
- In team matches, gold is now shared among all active team members regardless of whether they were in a pre-made party

BUG FIXES

- Corrected an issue where normal Mate Contracts that become upgraded would not have one of each race
- Corrected an issue where Sink Enemy Ships quests were not tracking properly in game but tracked properly out of game
- Corrected an issue where Deal Damage quests were not tracking properly in game but tracked properly out of game
- Corrected an issue where multiple quests of the same trigger type could cause extra triggers
- Corrected an issue with the Grace cannon tracer tooltip
- Ramming can now only occur once between rammer and rammee during boarding actions (this should address the "chain ramming" issue)
- Getaway now properly displays a "fade out" transition when activated, rather than simply causing the ship to pop out of existence
- Getaway's stealth now properly breaks when ramming damage occurs or when taking any damage
- Corrected an issue where Smash and Grab's generated boon would not disappear correctly (players were getting the boon correctly, the visual effect just wasn't getting cleared)

BALANCE
- Roughneck now has a CD of 12 seconds
- Armor Boon: Bonus from 6% to 4%, Flat Aft & Fore bonus from +23 to +14, Flat Broadside bonus from +33 to +20