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Maelstrom Balance Patch: Speed Burst!

BUG FIXES

- Corrected display issues for the following stats: Cannon Spread, Current Navigation, Pickup Range and Boarding Duration Resist
- Corrected an issue where you can be stuck in a "Boarded" state and be unable to move after being boarded
- Corrected an issue where you lose the ability to control your ship if you were aiming a Captain ability pre-match
- Corrected several issues where the Thrashers would not properly kill its intended target
- Corrected an issue where quest events may not have triggered properly in some instances
- When a player does not load properly into a team game, they will now be replaced by a bot
- Removed some bugged quests

GENERAL

- In-Game Encyclopedia Wiki button now bounces until clicked on
- Power rating values tweaked slightly to allow for greater variety within the newbie queue and to disallow uniques (Tier X) in newbie queue
- Rare quest spawn chance reduced from 15% to 10% (this should decrease the rate at which players are asked to complete quests with more restrictive requirements)

REWARDS

- Adjusted rewards in various ways to better reward players who are more active in battles as well bring rewards in Team Mode up to par with Solo Mode
- Rewards for Team Mode has been increased slightly, particularly XP rates for bounties and assists
- Decreased bonus %s given for rank
- Modified gold drops from bounties, increasing the base amount reward for early kills, late kills should be roughly equivalent
- "NEW" tag added to unowned mate types when viewing Contract choices

GAMEPLAY BALANCE

The desire with this set of balance changes is to encourage greater diversity with ship builds in general. Most of the lesser used mates were given substantial buffs in order to be on par with some of the mates that are currently defining the meta. The repair boon removal of sail repair in conjunction with the sail master buff is intended to open up new 'speed' avenues for sail ships as a means of utility and defense as opposed to straight up armor and damage reduction. So get creative!

- Repair boons no longer repair sails.
- Corrected an issue with Current Navigation not functioning correctly (it works great now!)
- Getaway (mate trait) stealth duration lowered from 15 seconds to 7 seconds

MATES

The following does not necessarily apply to all variants of the mates, but are general notes for the class of mates indicated.
- Powder Monkey: Gained new stat, 'Cannon Velocity' which increases cannonball velocity. Firing Delay stat moved to master gunner.
- Master Gunner: Gained new stat, Firing Delay (stat originally on Powder Monkey). Crew and sail damage lowered.
- Sail Master: Now has access to the Max Speed stat
- Navigator: Max Speed improved
- Quartermaster: Cannon Reload improved
- Surgeon: All surgeons now grant Crew Heal
- Cook: Gained new stats Critical Chance Resistance & Critical Hit Chance
- Various other minor stat adjustments

SHIP HARDPOINTS

- Slipshifter Gearing (Thunderhead): Acceleration from 35% to 100%
- Coiled loader engine (Thunderhead & Tidebreaker): (-5%) Turn Rate Penalty removed
- Harbinger's Rudder (Ashborne & Cinder): Gained 15% Ramming Resistance
- Stonejaw Bulkhead (Tidebreaker): gained 15% Ramming Resistance