GENERAL
- A new refund system for owned items has been implemented for purchasing bundles in the stores
- Items purchased for Gold and Gunpowder will both be eligible for refunds at their full amounts, with Gunpowder capped at the cost of the bundle (for example, if you already bought a skin worth 2000, and purchase a bundle with that skin that costs 1500, then the refund will be 1500 if you purchase that bundle, making it effectively free)
- Refunds have been retroactively applied to players who previously purchased a bundle in which they already owned some of the items (this refund will be conferred automatically upon login based on your account history)
- The "Level 1 Mate Chest" in the store is now guaranteed to have one of each of Human, Dwarf and Orc (other chests do not have this behavior)
- Adjusted pricing on some cosmetics (Skins are now 2000, Tracers are now 500, and all titles are now 100 GP)
- Team colors have been adjusted
- Cannons are now disabled for a few seconds at the start of match to prevent accidentally firing due to clicking during pre-match
- Improved readability of scrolling combat text by making them scroll up instead of down
- Restructured Captain Quest to be one large quest with 3 objectives (1 for each race), note that this will only affect new accounts
BUGS
- Roughneck and Smash and Grab no longer incorrectly allow for drops of Repair Boons
- Roughneck no longer incorrectly affects allies in Team Mode
BALANCE
- Stormanchor (Tier X: Autoshield): Now requires 75 damage to activate to reduce NPCs from triggering it. Shield health increased from 200 to 300. Shield duration increased from 12s to 20s.
- Cleaver (Tier X: Scavenge): Repair increased from +3 to +7 per chest, repairs armor & hull
- Ashborne (Tier X: Incendiary Rounds): Duration increased from 10s to 15s (total damage increased as a result from 70 to 120 direct hull dmg over time)
- Bloodfin (Tier X: Vengeance): OLD: While hull is damaged gain 10% crit chance. NEW: Procs on armor & hull damage. Reload decreased 60% while active. Cannons -100% accuracy. Duration 7s. Cooldown 25s
- Tempest (Fade): Cooldown increased from 35 to 45
- Infernos Wake (Morrigan): Phoenix damage on impact from 45 to 100
- Torpedos (Anvil): Damage from 120 to 145 (each)
- Water Mines (Brick): Damage from 125 to 160 (each), cooldown increased from 30s to 35