Hi everyone!
This patch updates a variety of items, including chat options, stability fixes, balance adjustments and more!
As always, we will be monitoring the game closely and any related feedback you have.
CHAT
- Chat can be hidden in game (go to options>online menu)
- Players can now mute & unmute players in global chat and in game by typing /mute , /unmute then selecting the name. More chat moderation tools coming online soon.
ANONYMITY OPTIONS
- Players can choose to not spawn before match begins, this gives a degree of anonymity if desired
- Player names can now be hidden while in the matchmaking lobby
RAMMING
- Ships engaged in offensive boarding actions can no longer ram the ship they're boarding (this typically happens with fore boarding). This has the added effect of better accuracy on ship angles and catching a ship in it's blind spot to avoid enemy cannon fire
- Rammee stun duration reduced from 1.5 to .25, this will allow the rammee to accelerate and regain some intitative after being rammed
- Damage values for low speed ramming reduced across all ships
- Head on ramming with NPC's knockback reduced
- Dwarven inability to reverse after hitting terrain fixed
- Dwarven Surgeon's Crew Health now works properly
BOARDING
- Improved combat math for boarding actions and crew vs no crew which results in less outrageous boarding damage values
- Ships with less than min crews suffer a reload and accuracy penalty to cannons up to 50%. (at 0 crew)
HUMAN
- Ashborne's Expanded Cabins now gains additional stat +30% hull hp
- Fury's Hold passive firing delay decreased from 1.5 to 1 & cannonball velocity bonus from 25% to 30%
- Fury's Hold's Longshot Deck removed max speed penalty, velocity from 20% to 10%, range from 20% to 15%
ORC
- Cleaver and Bloodfin's Sawtooth cannons reload from 6 to 7
- Gorger min effective crew requirement lowered from 125 to 95. (buff)
- Gorger gains +3 fore cannons, +2 cannons per side
- Grinner's Chow Time crew and havoc bonus from 100% to 50%. Corrected tooltip
DWARF
- Tidebreaker's base armor and hull hp reduced.
- Tidebreaker's Synched Gunports firing delay reduction from -40% to -25%
- Tidebreaker and Thunderhead's Coiled Loader Engine turn rate penalty from -20% to -10%
- Thunderhead's Granitehull Plating armor bonus and speed penalty reduced
OTHER
- Thrasher accuracy improved
- 'Dismiss' vernacular altered to 'Discharge' on mate selection and turned red.
- Players spawning into active games shouldn't occur anymore
- Underwater rocks causing collision fixed
- Mythical floating lantern has been removed from maps (or has it..?)
- General map performance improvements
- Player's arrow on the minimap is white (in both solo and duo)
- Left Alt no longer toggles player names and armor bars
- Matches now fill up to max with players
- Player limit is now 13 in solo queue and 14 in duo queue to allow for players to have a bit more room
- Players that leave before the battle starts no longer show on scoreboard
- Player ships no longer carry 1000 gold before the battle starts. This was not exploitable, but it was confusing to see 750 loot upon leaving and not getting any
- Numerous server stability improvements (crash fixes)
- Training mission crash fixed related to physics
- Dead waters readability improved in the Maelstrom
- Buffs and booty should no longer go inside terrain geometry