Can t Stop Playing is our monthly celebration of a game we’re loving. This time we’re weaving a narrative tapestry in the character-led tactical RPG Wildermyth. Watch out for more articles on it throughout the month.
In one of the dark, combative corners of my mind there’s been a post brewing for years now about how levels are wrong and bad and hold back far too many RPGs. It wasn’t really until playing Wildermyth that I could put forward a strong enough game to prove it, though.
I’ve played a lot of it over the last couple of months. I remember specific battles, plot twists, and the name and memorable moments of a dozen of my characters. But I have no idea what level any of them were.