
There’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts. Hopefully, this will make the experience more smooth.
Worbital 1.05.5874 - February 21st, 2019
- Fixes
- AI now tries to shoot down Sentry Capsules
- AI now uses Laser Blades more accurately
- Fixed controller navigation for the Sandbox-button
- Fixed bug where players would have always unlocked tiers after terrene 2nd campaign mission
- Structures now properly change to ruins when destroyed over the network
- Structure repairing is now properly synced over the network
- Added mouse input prompts on ship control UI
- Tweaked some menu buttons to better fit French text
- Adjustments
- Due to popular demand, various changes were made to the campaign to make it less difficult and, for some missions, less of a chore to get through, if you’re inexperienced. These changes include AI difficulty adjustments, loadout changes and buffing up the damage values on the weapons.
- Added asteroids to most campaign missions (relatively small amounts, still, except for THAT mission)
- Adjusted some animations and texts in Campaign
- Attack Ship fire button changed on controller
- Attack Ship now fires in a constant stream when the fire-button is held down
- Dreadnought now fires automatically when holding a direction with the right stick (controller)
- Balance
- Gatling now has a full charge when built
- Attack Ships are now easier to control, and use slightly less fuel for their thrusters
- Increased Grand Blaster structure damage
- Increased Flamethrower soil damage
- Increased Cryogenesis area of effect
- Increased Minefield soil damage
- Decreased Rocket Barrage structure damage
- Gatling Cannon's soil damage now increases with each level
- Decreased Nuclear Plant HP
- Increased Gravimetric Shield charge time
- Mist Dispersion mist no longer gets destroyed by an active Shield Defense.
- Most Asteroids diverted by Asteroid Diversion now fly faster and deal more damage
- The Asteroid Diversion projectile should no longer take any damage from any sources when it's attached to an asteroid or the asteroid field.
- Broken Utopia ships now move slower when diverted by Asteroid Diversion.
- Broken Utopia ships now shoot significantly faster when diverted by Asteroid Diversion.
- Player soils are now slightly less durable
- Moons are now more durable