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Worbital Patch, 1.05.5874 - Campaign Adjustments and Fixes

There’s a who-o-ole lot of things in today’s patch. Some weapon balance changes, bug fixes. Most notably: we adjusted the campaign difficulty by tweaking the campaign AI and mixing up the weapon loadouts. Hopefully, this will make the experience more smooth.

Worbital 1.05.5874 - February 21st, 2019

  • Fixes
    • AI now tries to shoot down Sentry Capsules
    • AI now uses Laser Blades more accurately
    • Fixed controller navigation for the Sandbox-button
    • Fixed bug where players would have always unlocked tiers after terrene 2nd campaign mission
    • Structures now properly change to ruins when destroyed over the network
    • Structure repairing is now properly synced over the network
    • Added mouse input prompts on ship control UI
    • Tweaked some menu buttons to better fit French text

  • Adjustments

    • Due to popular demand, various changes were made to the campaign to make it less difficult and, for some missions, less of a chore to get through, if you’re inexperienced. These changes include AI difficulty adjustments, loadout changes and buffing up the damage values on the weapons.
    • Added asteroids to most campaign missions (relatively small amounts, still, except for THAT mission)
    • Adjusted some animations and texts in Campaign
    • Attack Ship fire button changed on controller
    • Attack Ship now fires in a constant stream when the fire-button is held down
    • Dreadnought now fires automatically when holding a direction with the right stick (controller)

  • Balance

    • Gatling now has a full charge when built
    • Attack Ships are now easier to control, and use slightly less fuel for their thrusters
    • Increased Grand Blaster structure damage
    • Increased Flamethrower soil damage
    • Increased Cryogenesis area of effect
    • Increased Minefield soil damage
    • Decreased Rocket Barrage structure damage
    • Gatling Cannon's soil damage now increases with each level
    • Decreased Nuclear Plant HP
    • Increased Gravimetric Shield charge time
    • Mist Dispersion mist no longer gets destroyed by an active Shield Defense.
    • Most Asteroids diverted by Asteroid Diversion now fly faster and deal more damage
    • The Asteroid Diversion projectile should no longer take any damage from any sources when it's attached to an asteroid or the asteroid field.
    • Broken Utopia ships now move slower when diverted by Asteroid Diversion.
    • Broken Utopia ships now shoot significantly faster when diverted by Asteroid Diversion.
    • Player soils are now slightly less durable
    • Moons are now more durable