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Dwarveloper Log #54

Welcome to this weeks Dwarveloper log!

Here's what the dwarvelopment team have been working on!

Let's dig in!

Tweaks & New Features

  • Added "Jackpot Mine", cave room
  • Added "Supply" status bar to Sacred Well and Jackpot mine, limiting the amount that can be produced in them.
  • Dwarves will now retreat when they are low on health and near an enemy.
  • We have a new awesome particle system in the engine. Wanna taste some dwarven soup?
  • Cave Farms now have a "Fecundity" meter, and most recipes in them have Fecundity costs specified. Fecundity restores over time, or with the application of fertilizers. Crushed Granite and Algae are currently fertilizers.
  • The starting location is no longer at a fixed coordinate on the map, there's some randomness applied.

Fixes

  • Added better support for variable number/types of status bars in craft rooms.
  • Alerts have been tweaked. Fewer shown at the start of the game to make sure new players aren't intimidated.
  • Improved the logic for choosing production queue entry considering key value costs.
  • Two patches, one of copper and one of coal, are now guaranteed to spawn somewhere reasonable easy to find, reasonably near the starting entrance.
  • Added log book entry for Mountain Discoveries. Logbook entries now determine their entry height, rather than use a fixed size.

Until next time, Dwarves!