Hello everyone!
Welcome to the Dwarfveloper log #25!
This week we've sharpened our pickaxes and have been hard at work in the coding mines. One of our dwarves has also been lecturing at a university above ground!

Here's everything we have crafted this week:
Code
- Added a new system for spawning entities in the caves. This will allow us to create areas with a bit more personality than before, and make sure that you find some nice loot while you explore!
- Continued work on save & load systems
(We're not sure if you'll dare open this chest!)
UI
- Added a proper top bar with time management and room for resource tracking etc.
Content
- Added several new missions
- Added several new loot drops from enemies
- Added crafting recipes
Art
- Added art to the main menu and loading screen.
- Concept art created for new creatures in the Verdant Grotto Biome.
- Began work on a new biome
Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!