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Build Notes 0.0.48

Thanks so much to all those who bought the game on day one! Special thanks to those who gave their feedback, reported bugs, submitted logs and minidumps, there are a few tweaks and fixes going in today.

Issues:

  • The grass is white in the front end

Changes:

  • Add a workaround for the animation pool crash. This seems to be the crash that most people are getting.
  • Fix a potential hang when beating or losing the level
  • Fix exploit where you can farm health underwater with a certain powerup
  • Expose GPU and CPU profilers (more on this later)
  • Dash is now invulnerable to mines as well as projectiles, hits etc.
  • Tweak forest terrain coloring to remove some of the greens
  • Tweak forest lighting and fog settings
  • Perform a quick color grading pass on the forest level
  • Tweak the grass colors in general
  • Change to use dead grass in areas where mines may spawn, and use healthier looking grass near powerups
  • Brighten up the flower colors that grow near the powerups
  • Fix the IK look offset on the health containers so that the player doesn't look so high
  • Remove error about converting unicode characters - this was being wrongly triggered by non-English keyboards