It's been a while... We've been working on quite a few small updates, and a couple of physics bugs consumed a lot of our time. Hopefully we'll be back on more of a normal update schedule from now on.
Anyway, here's what's new:
- New locomotion system better supports slopes and prevents sliding
- New AI pathing system supports significantly more enemies at the same time
- Forest level generator tweaks to create a lot more hills and other interesting features
- You can now punch in the air (finally!)
- Dash is now a defensive-only ability. You are invulnerable during the dash period
- Powerup rocks are now much more common
- Health is now also purchasable (see the image for what they look like) and there's a lot more of them in the level
- A few crash fixes
- Fix bug where you could receive multiple powerups from one rock
- Fix crash when dying