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Alpha 1.0 Changelog!

Hello everyone, I am back to say that Alpha 1.0 is officially live! Since it is now live, this also means that it can be purchased on the store. I personally do not recommend buying it if you expect a fully finished game right now, since this is still in it's early days. However, if you want to buy the game, that is your choice :)

Anyways, here is the new changelog (please note, it is a long one):
*Updated the main menu background
*Redesigned the player code from the ground up
*Updated the pause menu
*Enhanced the level editor
*Slightly changed the loading menu
*Added preventative measures for speedhackers
*Added singleplayer menu
*Began work on procedurally generated solar systems
*Added basic controller support
*Fixed some bugs from the previous build
*Began coding the terminal (Will be added at a later date)
*Recoded the weapon sway to feel more fluid with the player
*Added sound effects to the main menu
*Added Music to the main menu
*Added the ability to bind keys
*Added back in Discord Rich Presence support :)
*Added back in support for the Zombie gamemode
*Fixed voice chat icon not showing up
*Changed singleplayer code just a bit
*Added gamemodes to existing levels
*Added Team Deathmatch into multiplayer (Not finished)
*Fixed the landscape button not working in the level editor
*Added Audio Support
*Fixed death particle from spawning on server only
*Fixed voice chat icon not showing up to users
*Added a new multiplayer map (SpaceDeck)
*Added new props
*Added Bots
*Added new weapon
*Added Bot support to custom maps
*Touched up Zombie Mode

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.