World Graphics:
- Improved lighting on buildings
- Added more neon to the buildings to give a better silhouette
- Improved reflections on the buildings
- Streetsigns (arrows) changed to be more readable
- Roadmarkings improved to help the player read the roads
Moto Graphics:
- Improved look and shape of the bike
- New “Sexy Red” Shader
- Improved the bike model to give player more visibility
- Added shield meter to the bike
- Improved the reflections on the bike
Improved Calibration:
- Fixed bugs and added a more intuitive way to calibrate your bike
- Added Calibration room avatar (temp whitebox model)
- Improved layout for finding the correct size
NEW Free Ride Mode:ːsteamhappyː
- Added new mode for people who want to test the bike in a more relaxed setting
- Includes artist and track names
- Less Traffic on the Road
- Open highways for getting to max speed
Score System:
- Made system more dynamic as to encourage speed runs
- Modifier increases by reaching speedlimit
- Improved readability of bonus multipliers
- Modifier decreases after x amount of time not being in speedlimit
- Time for next combo action increased
- Combo no longer fails when driving on the shoulders
- Near Miss Message moved further to the outside
HUD:
- Improved player facing issues
- Speedmeter shows modifiers and speedlimits
- Leaning UI removed
- ‘system Ok’ status message removed
- Energy UI Icon added
- Combo UI: (Improved Animations and readability
- Energy/Shield improved - UI Icon added
- Shield color matches current Energy (gradient from cyan to magenta)
- Additional Energy meter on Bike
LOBBY UI
- Toolbar of currently looked at ‘card’ is always visible.
- Bikeshop: Bike stats and names added
- Gallery: Moved Description button to toolbar
- Video: Improved UX for sound and Playlist