Another day another grind.
Updated the mobile version of Gauntlet of IRE to reflect the steam version in appearance and gameplay.
The biggest improvement is the performance that was achieved by reducing the resolution and optimizing the lighting.
Got it to run at a smooth 60 FPS on my phone so it was worth pushing the update.
If you want to lose track of time and rage on the go, heres the google play page:
https://play.google.com/store/apps/details?id=com.KillerPokeGames.GauntletOfIRE&hl=en
As for changes to the game, heres a list of stuff that was done:
Made level 35 harder
Made level 34 easier
Made level 1 more reliable
Made barrel firing stronger so that you don't have to hold jump to make it to the next one on an even plane
Reduced fish occurrence on level 5 for mobile
Reduced and scaled up shattered player pieces on mobile for performance
Reduced tombstones on mobile for performance
Removed Flowers on mobile for performance
Fixed seizure warning to appear for at least 3 seconds to avoid accidental skips
Brightened all metal player skins on mobile
Added a gag to the logo splash screen
Made all text capital so that its easier to read on lower resolutions
Fixed bug where secret level text was not cleared before the new messages were sent
Made pressing ESC on death to pause the game at the soonest possible moment
Fixed insults overlaying mobile controls
Removed incompatible gags (such as cursor) from mobile version
Lowered shadow quality on mobile for performance
Fixed level title appearing in front of options
Fixed being frozen if leaving during barrel gag
Added input support for text animations
Fixed ball crack not appearing on mobile by creating second sprite
Fixed street fighter gag appearing at the same time as another gag
Fixed wrong transparency on level picker after level selected
Fixed typo on bonus level
Fixed crack appearing for no reason on level 10 platforms