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Development Diary - Current plans and changes of balance

Hello, conquerors of the New World! Currently we are working on the next update, that will totally rework the behaviour of natives. In the next version (that can be expected pretty soon, by the way), angry natives will be represented not just as inanimate events, but as real army - so you’ll have to defeat them by increasing HP of your palisade as well as damage of your tower (we have armed our brave watchmen with bows). And this is only the first step towards the enigmatic realm of strategic depth! The second one will bring you global map, native chiefs and missions.

But there is one side effect of all these changes. Such significant work demands serious changes of balance. So, when the next patch will be ready, it will reset all your progress, and you’ll have to start from the beginning. But don’t worry, because you’ll surely find such new run more interesting - with refreshed balance and new challenges (and with new chances to get into the top of leaderboard for everyone).
At the stage of Early Access such changes are inevitable from time to time, but every adjustment of balance means that it just becomes outdated in comparison with new, improved and expanded gameplay. Also, feel free to tell us what do you think about current balance and high score system. How important is the leaderboard for you? Do you want it to remain in the game, or you’d prefer purely in-game goals, such as conquest, domination and getting through the storyline? Let’s discuss!